Change event flow to avoid firing store delete events on update

This commit is contained in:
Dean Herbert
2020-05-27 16:08:47 +09:00
parent ad10a7f0b2
commit f989f1aa00
12 changed files with 49 additions and 43 deletions

View File

@ -55,12 +55,12 @@ namespace osu.Game.Database
public Action<Notification> PostNotification { protected get; set; }
/// <summary>
/// Fired when a new <typeparamref name="TModel"/> becomes available in the database.
/// Fired when a new or updated <typeparamref name="TModel"/> becomes available in the database.
/// This is not guaranteed to run on the update thread.
/// </summary>
public IBindable<WeakReference<TModel>> ItemAdded => itemAdded;
public IBindable<WeakReference<TModel>> ItemUpdated => itemUpdated;
private readonly Bindable<WeakReference<TModel>> itemAdded = new Bindable<WeakReference<TModel>>();
private readonly Bindable<WeakReference<TModel>> itemUpdated = new Bindable<WeakReference<TModel>>();
/// <summary>
/// Fired when a <typeparamref name="TModel"/> is removed from the database.
@ -90,7 +90,7 @@ namespace osu.Game.Database
ContextFactory = contextFactory;
ModelStore = modelStore;
ModelStore.ItemAdded += item => handleEvent(() => itemAdded.Value = new WeakReference<TModel>(item));
ModelStore.ItemUpdated += item => handleEvent(() => itemUpdated.Value = new WeakReference<TModel>(item));
ModelStore.ItemRemoved += item => handleEvent(() => itemRemoved.Value = new WeakReference<TModel>(item));
exportStorage = storage.GetStorageForDirectory("exports");