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Change event flow to avoid firing store delete events on update
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@ -192,7 +192,7 @@ namespace osu.Game
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ScoreManager.Delete(getBeatmapScores(item), true);
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});
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BeatmapManager.ItemAdded.BindValueChanged(i =>
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BeatmapManager.ItemUpdated.BindValueChanged(i =>
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{
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if (i.NewValue.TryGetTarget(out var item))
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ScoreManager.Undelete(getBeatmapScores(item), true);
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