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Rename OnRoomChanged to OnRoomUpdated to avoid confusion
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@ -33,7 +33,7 @@ namespace osu.Game.Online.Multiplayer
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/// <summary>
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/// Invoked when any change occurs to the multiplayer room.
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/// </summary>
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public event Action? RoomChanged;
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public event Action? RoomUpdated;
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/// <summary>
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/// Invoked when the multiplayer server requests the current beatmap to be loaded into play.
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@ -134,7 +134,7 @@ namespace osu.Game.Online.Multiplayer
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apiRoom = null;
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Room = null;
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RoomChanged?.Invoke();
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RoomUpdated?.Invoke();
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});
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return Task.CompletedTask;
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@ -214,7 +214,7 @@ namespace osu.Game.Online.Multiplayer
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break;
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}
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RoomChanged?.Invoke();
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RoomUpdated?.Invoke();
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});
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return Task.CompletedTask;
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@ -238,7 +238,7 @@ namespace osu.Game.Online.Multiplayer
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Room.Users.Add(user);
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RoomChanged?.Invoke();
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RoomUpdated?.Invoke();
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});
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}
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@ -255,7 +255,7 @@ namespace osu.Game.Online.Multiplayer
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Room.Users.Remove(user);
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PlayingUsers.Remove(user.UserID);
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RoomChanged?.Invoke();
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RoomUpdated?.Invoke();
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});
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return Task.CompletedTask;
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@ -278,7 +278,7 @@ namespace osu.Game.Online.Multiplayer
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Room.Host = user;
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apiRoom.Host.Value = user?.User;
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RoomChanged?.Invoke();
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RoomUpdated?.Invoke();
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});
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return Task.CompletedTask;
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@ -305,7 +305,7 @@ namespace osu.Game.Online.Multiplayer
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if (state != MultiplayerUserState.Playing)
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PlayingUsers.Remove(userId);
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RoomChanged?.Invoke();
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RoomUpdated?.Invoke();
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});
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return Task.CompletedTask;
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@ -419,7 +419,7 @@ namespace osu.Game.Online.Multiplayer
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// In-order for the client to not display an outdated beatmap, the playlist is forcefully cleared here.
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apiRoom.Playlist.Clear();
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RoomChanged?.Invoke();
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RoomUpdated?.Invoke();
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var req = new GetBeatmapSetRequest(settings.BeatmapID, BeatmapSetLookupType.BeatmapId);
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req.Success += res => updatePlaylist(settings, res);
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