Rename OnRoomChanged to OnRoomUpdated to avoid confusion

This commit is contained in:
Dean Herbert
2020-12-26 10:48:55 +09:00
parent 5ce5b6cec0
commit f9900720d5
5 changed files with 21 additions and 18 deletions

View File

@ -19,18 +19,21 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer
{
base.LoadComplete();
Client.RoomChanged += OnRoomChanged;
OnRoomChanged();
Client.RoomUpdated += OnRoomUpdated;
OnRoomUpdated();
}
protected virtual void OnRoomChanged()
/// <summary>
/// Invoked when any change occurs to the multiplayer room.
/// </summary>
protected virtual void OnRoomUpdated()
{
}
protected override void Dispose(bool isDisposing)
{
if (Client != null)
Client.RoomChanged -= OnRoomChanged;
Client.RoomUpdated -= OnRoomUpdated;
base.Dispose(isDisposing);
}