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Rename OnRoomChanged to OnRoomUpdated to avoid confusion
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@ -19,18 +19,21 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer
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{
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base.LoadComplete();
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Client.RoomChanged += OnRoomChanged;
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OnRoomChanged();
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Client.RoomUpdated += OnRoomUpdated;
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OnRoomUpdated();
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}
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protected virtual void OnRoomChanged()
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/// <summary>
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/// Invoked when any change occurs to the multiplayer room.
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/// </summary>
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protected virtual void OnRoomUpdated()
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{
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}
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protected override void Dispose(bool isDisposing)
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{
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if (Client != null)
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Client.RoomChanged -= OnRoomChanged;
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Client.RoomUpdated -= OnRoomUpdated;
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base.Dispose(isDisposing);
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}
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