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Add scrolling gameplay visualisation mode to latency certifier
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@ -108,6 +108,20 @@ namespace osu.Game.Screens.Utility
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};
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break;
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case LatencyVisualMode.ScrollingGameplay:
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visualContent.Children = new Drawable[]
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{
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new ScrollingGameplay
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{
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RelativeSizeAxes = Axes.Both,
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},
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new LatencyCursorContainer
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{
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RelativeSizeAxes = Axes.Both,
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},
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};
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break;
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default:
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throw new ArgumentOutOfRangeException();
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}
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