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Use consistent terminology format
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@ -19,7 +19,7 @@ namespace osu.Game.Overlays.Settings.Sections.Audio
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{
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new SettingsSlider<double, OffsetSlider>
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{
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LabelText = "Audio Offset",
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LabelText = "Audio offset",
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Bindable = config.GetBindable<double>(OsuSetting.AudioOffset),
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KeyboardStep = 1f
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},
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@ -18,7 +18,7 @@ namespace osu.Game.Overlays.Settings.Sections.Audio
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Children = new Drawable[]
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{
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new SettingsSlider<double> { LabelText = "Master", Bindable = audio.Volume, KeyboardStep = 0.01f },
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new SettingsSlider<double> { LabelText = "Master (Window Inactive)", Bindable = config.GetBindable<double>(OsuSetting.VolumeInactive), KeyboardStep = 0.01f },
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new SettingsSlider<double> { LabelText = "Master (window inactive)", Bindable = config.GetBindable<double>(OsuSetting.VolumeInactive), KeyboardStep = 0.01f },
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new SettingsSlider<double> { LabelText = "Effect", Bindable = audio.VolumeSample, KeyboardStep = 0.01f },
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new SettingsSlider<double> { LabelText = "Music", Bindable = audio.VolumeTrack, KeyboardStep = 0.01f },
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};
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@ -15,7 +15,7 @@ namespace osu.Game.Overlays.Settings.Sections.Input
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{
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new SettingsButton
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{
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Text = "Key Configuration",
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Text = "Key configuration",
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Action = keyConfig.ToggleVisibility
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},
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};
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@ -26,12 +26,12 @@ namespace osu.Game.Overlays.Settings.Sections.Input
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{
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new SettingsCheckbox
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{
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LabelText = "Raw Input",
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LabelText = "Raw input",
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Bindable = rawInputToggle
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},
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sensitivity = new SensitivitySetting
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{
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LabelText = "Cursor Sensitivity",
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LabelText = "Cursor sensitivity",
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Bindable = config.GetBindable<double>(FrameworkSetting.CursorSensitivity)
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},
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new SettingsCheckbox
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