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Tidy up implementation and show on returning with new song
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@ -78,27 +78,6 @@ namespace osu.Game.Screens.Menu
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holdDelay = config.GetBindable<float>(OsuSetting.UIHoldActivationDelay);
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holdDelay = config.GetBindable<float>(OsuSetting.UIHoldActivationDelay);
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loginDisplayed = statics.GetBindable<bool>(Static.LoginOverlayDisplayed);
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loginDisplayed = statics.GetBindable<bool>(Static.LoginOverlayDisplayed);
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AddInternal(songTicker = new SongTicker
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{
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Anchor = Anchor.TopRight,
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Origin = Anchor.TopRight,
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Margin = new MarginPadding { Right = 15, Top = 5 }
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});
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if (host.CanExit)
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{
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AddInternal(exitConfirmOverlay = new ExitConfirmOverlay
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{
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Action = () =>
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{
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if (holdDelay.Value > 0)
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confirmAndExit();
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else
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this.Exit();
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}
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});
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}
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AddRangeInternal(new Drawable[]
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AddRangeInternal(new Drawable[]
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{
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{
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buttonsContainer = new ParallaxContainer
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buttonsContainer = new ParallaxContainer
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@ -117,8 +96,28 @@ namespace osu.Game.Screens.Menu
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}
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}
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},
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},
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sideFlashes = new MenuSideFlashes(),
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sideFlashes = new MenuSideFlashes(),
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songTicker = new SongTicker
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{
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Anchor = Anchor.TopRight,
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Origin = Anchor.TopRight,
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Margin = new MarginPadding { Right = 15, Top = 5 }
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}
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});
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});
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if (host.CanExit)
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{
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AddInternal(exitConfirmOverlay = new ExitConfirmOverlay
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{
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Action = () =>
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{
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if (holdDelay.Value > 0)
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confirmAndExit();
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else
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this.Exit();
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}
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});
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}
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buttons.StateChanged += state =>
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buttons.StateChanged += state =>
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{
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{
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switch (state)
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switch (state)
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@ -236,9 +235,6 @@ namespace osu.Game.Screens.Menu
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buttons.State = ButtonSystemState.EnteringMode;
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buttons.State = ButtonSystemState.EnteringMode;
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songTicker.FadeOut(100, Easing.OutQuint);
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songTicker.AllowUpdates = false;
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this.FadeOut(FADE_OUT_DURATION, Easing.InSine);
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this.FadeOut(FADE_OUT_DURATION, Easing.InSine);
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buttonsContainer.MoveTo(new Vector2(-800, 0), FADE_OUT_DURATION, Easing.InSine);
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buttonsContainer.MoveTo(new Vector2(-800, 0), FADE_OUT_DURATION, Easing.InSine);
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@ -249,8 +245,6 @@ namespace osu.Game.Screens.Menu
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{
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{
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base.OnResuming(last);
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base.OnResuming(last);
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songTicker.AllowUpdates = true;
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(Background as BackgroundScreenDefault)?.Next();
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(Background as BackgroundScreenDefault)?.Next();
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//we may have consumed our preloaded instance, so let's make another.
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//we may have consumed our preloaded instance, so let's make another.
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@ -277,8 +271,10 @@ namespace osu.Game.Screens.Menu
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}
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}
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buttons.State = ButtonSystemState.Exit;
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buttons.State = ButtonSystemState.Exit;
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this.FadeOut(3000);
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songTicker.Hide();
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songTicker.Hide();
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this.FadeOut(3000);
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return base.OnExiting(next);
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return base.OnExiting(next);
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}
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}
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@ -1,4 +1,4 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Allocation;
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@ -17,8 +17,6 @@ namespace osu.Game.Screens.Menu
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{
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{
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private const int fade_duration = 800;
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private const int fade_duration = 800;
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public bool AllowUpdates { get; set; } = true;
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[Resolved]
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[Resolved]
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private Bindable<WorkingBeatmap> beatmap { get; set; }
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private Bindable<WorkingBeatmap> beatmap { get; set; }
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@ -58,8 +56,7 @@ namespace osu.Game.Screens.Menu
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private void onBeatmapChanged(ValueChangedEvent<WorkingBeatmap> working)
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private void onBeatmapChanged(ValueChangedEvent<WorkingBeatmap> working)
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{
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{
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if (!AllowUpdates)
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var metadata = beatmap.Value.Metadata;
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return;
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var metadata = working.NewValue.Metadata;
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var metadata = working.NewValue.Metadata;
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