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Make categoryDifficulties return doubles to improve decimal accuracy
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@ -14,7 +14,7 @@ namespace osu.Game.Beatmaps
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{
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protected double TimeRate = 1;
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public abstract double Calculate(Dictionary<string, string> categoryDifficulty = null);
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public abstract double Calculate(Dictionary<string, double> categoryDifficulty = null);
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}
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public abstract class DifficultyCalculator<T> : DifficultyCalculator where T : HitObject
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