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Make categoryDifficulties return doubles to improve decimal accuracy
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@ -14,7 +14,7 @@ namespace osu.Game.Rulesets.Catch
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{
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}
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public override double Calculate(Dictionary<string, string> categoryDifficulty = null) => 0;
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public override double Calculate(Dictionary<string, double> categoryDifficulty = null) => 0;
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protected override BeatmapConverter<CatchBaseHit> CreateBeatmapConverter(Beatmap beatmap) => new CatchBeatmapConverter();
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}
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