mirror of
https://github.com/osukey/osukey.git
synced 2025-08-05 15:44:04 +09:00
Update with keybinding changes
This commit is contained in:
@ -228,9 +228,9 @@ namespace osu.Game.Screens.Edit.Compose.Components
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return false;
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}
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public bool OnPressed(PlatformAction action)
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public bool OnPressed(KeyBindingPressEvent<PlatformAction> e)
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{
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switch (action)
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switch (e.Action)
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{
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case PlatformAction.SelectAll:
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SelectAll();
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@ -240,7 +240,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
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return false;
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}
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public void OnReleased(PlatformAction action)
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public void OnReleased(KeyBindingReleaseEvent<PlatformAction> e)
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{
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}
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@ -137,9 +137,9 @@ namespace osu.Game.Screens.Edit.Compose.Components
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/// <returns>Whether any items could be reversed.</returns>
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public virtual bool HandleReverse() => false;
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public bool OnPressed(PlatformAction action)
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public bool OnPressed(KeyBindingPressEvent<PlatformAction> e)
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{
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switch (action)
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switch (e.Action)
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{
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case PlatformAction.Delete:
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DeleteSelected();
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@ -149,7 +149,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
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return false;
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}
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public void OnReleased(PlatformAction action)
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public void OnReleased(KeyBindingReleaseEvent<PlatformAction> e)
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{
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}
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@ -4,6 +4,7 @@
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using System.Linq;
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using osu.Framework.Allocation;
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using osu.Framework.Input.Bindings;
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using osu.Framework.Input.Events;
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using osu.Game.Input.Bindings;
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using osu.Game.Rulesets.Objects;
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using osuTK;
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@ -20,9 +21,9 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
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// for now we always allow movement. snapping is provided by the Timeline's "distance" snap implementation
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public override bool HandleMovement(MoveSelectionEvent<HitObject> moveEvent) => true;
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public bool OnPressed(GlobalAction action)
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public bool OnPressed(KeyBindingPressEvent<GlobalAction> e)
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{
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switch (action)
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switch (e.Action)
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{
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case GlobalAction.EditorNudgeLeft:
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nudgeSelection(-1);
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@ -36,7 +37,7 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
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return false;
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}
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public void OnReleased(GlobalAction action)
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public void OnReleased(KeyBindingReleaseEvent<GlobalAction> e)
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{
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}
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@ -9,6 +9,7 @@ using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Input;
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using osu.Framework.Input.Bindings;
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using osu.Framework.Input.Events;
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using osu.Framework.Platform;
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using osu.Game.Beatmaps;
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using osu.Game.Extensions;
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@ -77,15 +78,15 @@ namespace osu.Game.Screens.Edit.Compose
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#region Input Handling
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public bool OnPressed(PlatformAction action)
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public bool OnPressed(KeyBindingPressEvent<PlatformAction> e)
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{
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if (action == PlatformAction.Copy)
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if (e.Action == PlatformAction.Copy)
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host.GetClipboard()?.SetText(formatSelectionAsString());
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return false;
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}
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public void OnReleased(PlatformAction action)
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public void OnReleased(KeyBindingReleaseEvent<PlatformAction> e)
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{
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}
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@ -347,9 +347,9 @@ namespace osu.Game.Screens.Edit
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clock.ProcessFrame();
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}
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public bool OnPressed(PlatformAction action)
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public bool OnPressed(KeyBindingPressEvent<PlatformAction> e)
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{
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switch (action)
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switch (e.Action)
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{
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case PlatformAction.Cut:
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Cut();
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@ -379,7 +379,7 @@ namespace osu.Game.Screens.Edit
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return false;
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}
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public void OnReleased(PlatformAction action)
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public void OnReleased(KeyBindingReleaseEvent<PlatformAction> e)
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{
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}
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@ -434,9 +434,9 @@ namespace osu.Game.Screens.Edit
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return true;
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}
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public bool OnPressed(GlobalAction action)
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public bool OnPressed(KeyBindingPressEvent<GlobalAction> e)
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{
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switch (action)
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switch (e.Action)
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{
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case GlobalAction.Back:
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// as we don't want to display the back button, manual handling of exit action is required.
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@ -468,7 +468,7 @@ namespace osu.Game.Screens.Edit
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}
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}
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public void OnReleased(GlobalAction action)
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public void OnReleased(KeyBindingReleaseEvent<GlobalAction> e)
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{
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}
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@ -218,9 +218,9 @@ namespace osu.Game.Screens.Menu
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return base.OnKeyDown(e);
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}
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public bool OnPressed(GlobalAction action)
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public bool OnPressed(KeyBindingPressEvent<GlobalAction> e)
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{
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switch (action)
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switch (e.Action)
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{
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case GlobalAction.Back:
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return goBack();
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@ -234,7 +234,7 @@ namespace osu.Game.Screens.Menu
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}
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}
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public void OnReleased(GlobalAction action)
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public void OnReleased(KeyBindingReleaseEvent<GlobalAction> e)
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{
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}
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@ -2,6 +2,7 @@
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Input.Bindings;
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using osu.Framework.Input.Events;
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using osu.Game.Input.Bindings;
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using osu.Game.Overlays;
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@ -18,9 +19,9 @@ namespace osu.Game.Screens.Menu
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{
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}
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public bool OnPressed(GlobalAction action)
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public bool OnPressed(KeyBindingPressEvent<GlobalAction> e)
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{
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if (action == GlobalAction.Back)
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if (e.Action == GlobalAction.Back)
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{
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BeginConfirm();
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return true;
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@ -29,9 +30,9 @@ namespace osu.Game.Screens.Menu
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return false;
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}
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public void OnReleased(GlobalAction action)
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public void OnReleased(KeyBindingReleaseEvent<GlobalAction> e)
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{
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if (action == GlobalAction.Back)
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if (e.Action == GlobalAction.Back)
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{
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if (!Fired)
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AbortConfirm();
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@ -141,29 +141,29 @@ namespace osu.Game.Screens.OnlinePlay.Lounge.Components
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#region Key selection logic (shared with BeatmapCarousel)
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public bool OnPressed(GlobalAction action)
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public bool OnPressed(KeyBindingPressEvent<GlobalAction> e)
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{
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switch (action)
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switch (e.Action)
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{
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case GlobalAction.SelectNext:
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beginRepeatSelection(() => selectNext(1), action);
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beginRepeatSelection(() => selectNext(1), e.Action);
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return true;
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case GlobalAction.SelectPrevious:
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beginRepeatSelection(() => selectNext(-1), action);
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beginRepeatSelection(() => selectNext(-1), e.Action);
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return true;
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}
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return false;
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}
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public void OnReleased(GlobalAction action)
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public void OnReleased(KeyBindingReleaseEvent<GlobalAction> e)
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{
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switch (action)
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switch (e.Action)
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{
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case GlobalAction.SelectNext:
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case GlobalAction.SelectPrevious:
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endRepeatSelection(action);
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endRepeatSelection(e.Action);
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break;
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}
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}
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@ -132,12 +132,12 @@ namespace osu.Game.Screens.OnlinePlay.Lounge
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})
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};
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public bool OnPressed(GlobalAction action)
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public bool OnPressed(KeyBindingPressEvent<GlobalAction> e)
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{
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if (SelectedRoom.Value != Room)
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return false;
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switch (action)
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switch (e.Action)
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{
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case GlobalAction.Select:
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TriggerClick();
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@ -147,7 +147,7 @@ namespace osu.Game.Screens.OnlinePlay.Lounge
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return false;
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}
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public void OnReleased(GlobalAction action)
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public void OnReleased(KeyBindingReleaseEvent<GlobalAction> e)
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{
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}
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|
@ -4,6 +4,7 @@
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using osu.Framework.Allocation;
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using osu.Framework.Input;
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using osu.Framework.Input.Bindings;
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using osu.Framework.Input.Events;
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namespace osu.Game.Screens.OnlinePlay.Match.Components
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{
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@ -16,12 +17,12 @@ namespace osu.Game.Screens.OnlinePlay.Match.Components
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Triangles.TriangleScale = 1.5f;
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}
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public bool OnPressed(PlatformAction action)
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public bool OnPressed(KeyBindingPressEvent<PlatformAction> e)
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{
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if (!Enabled.Value)
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return false;
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switch (action)
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switch (e.Action)
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{
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case PlatformAction.DocumentNew:
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// might as well also handle new tab. it's a bit of an undefined flow on this screen.
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@ -33,7 +34,7 @@ namespace osu.Game.Screens.OnlinePlay.Match.Components
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return false;
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}
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public void OnReleased(PlatformAction action)
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public void OnReleased(KeyBindingReleaseEvent<PlatformAction> e)
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{
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}
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}
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|
@ -5,6 +5,7 @@ using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Input.Bindings;
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using osu.Framework.Input.Events;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Graphics.UserInterface;
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@ -63,9 +64,9 @@ namespace osu.Game.Screens.OnlinePlay.Match.Components
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Settings.Delay(TRANSITION_DURATION / 2).FadeOut(TRANSITION_DURATION / 2);
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}
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public bool OnPressed(GlobalAction action)
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public bool OnPressed(KeyBindingPressEvent<GlobalAction> e)
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{
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switch (action)
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switch (e.Action)
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{
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case GlobalAction.Select:
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if (IsLoading)
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@ -86,7 +87,7 @@ namespace osu.Game.Screens.OnlinePlay.Match.Components
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return false;
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}
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public void OnReleased(GlobalAction action)
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public void OnReleased(KeyBindingReleaseEvent<GlobalAction> e)
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{
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}
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|
@ -71,9 +71,9 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer
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}, true);
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}
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public bool OnPressed(GlobalAction action)
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public bool OnPressed(KeyBindingPressEvent<GlobalAction> e)
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{
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switch (action)
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switch (e.Action)
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{
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case GlobalAction.ToggleChatFocus:
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if (Textbox.HasFocus)
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@ -94,7 +94,7 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer
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return false;
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}
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public void OnReleased(GlobalAction action)
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public void OnReleased(KeyBindingReleaseEvent<GlobalAction> e)
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{
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}
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|
@ -187,9 +187,9 @@ namespace osu.Game.Screens.Play
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InternalButtons.Add(button);
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}
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public bool OnPressed(GlobalAction action)
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public bool OnPressed(KeyBindingPressEvent<GlobalAction> e)
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{
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switch (action)
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switch (e.Action)
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{
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case GlobalAction.SelectPrevious:
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InternalButtons.SelectPrevious();
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@ -211,7 +211,7 @@ namespace osu.Game.Screens.Play
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return false;
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}
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public void OnReleased(GlobalAction action)
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public void OnReleased(KeyBindingReleaseEvent<GlobalAction> e)
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{
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}
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|
@ -206,9 +206,9 @@ namespace osu.Game.Screens.Play.HUD
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base.OnHoverLost(e);
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}
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public bool OnPressed(GlobalAction action)
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public bool OnPressed(KeyBindingPressEvent<GlobalAction> e)
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{
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switch (action)
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switch (e.Action)
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{
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case GlobalAction.Back:
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case GlobalAction.PauseGameplay: // in the future this behaviour will differ for replays etc.
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@ -220,9 +220,9 @@ namespace osu.Game.Screens.Play.HUD
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return false;
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}
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|
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public void OnReleased(GlobalAction action)
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public void OnReleased(KeyBindingReleaseEvent<GlobalAction> e)
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{
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switch (action)
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switch (e.Action)
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{
|
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case GlobalAction.Back:
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case GlobalAction.PauseGameplay:
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|
@ -11,6 +11,7 @@ using osu.Framework.Extensions.IEnumerableExtensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Input.Bindings;
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using osu.Framework.Input.Events;
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using osu.Game.Configuration;
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using osu.Game.Input.Bindings;
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using osu.Game.Overlays;
|
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@ -280,9 +281,9 @@ namespace osu.Game.Screens.Play
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|
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protected PlayerSettingsOverlay CreatePlayerSettingsOverlay() => new PlayerSettingsOverlay();
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|
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public bool OnPressed(GlobalAction action)
|
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public bool OnPressed(KeyBindingPressEvent<GlobalAction> e)
|
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{
|
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switch (action)
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switch (e.Action)
|
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{
|
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case GlobalAction.HoldForHUD:
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holdingForHUD = true;
|
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@ -311,9 +312,9 @@ namespace osu.Game.Screens.Play
|
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return false;
|
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}
|
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|
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public void OnReleased(GlobalAction action)
|
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public void OnReleased(KeyBindingReleaseEvent<GlobalAction> e)
|
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{
|
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switch (action)
|
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switch (e.Action)
|
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{
|
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case GlobalAction.HoldForHUD:
|
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holdingForHUD = false;
|
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|
@ -2,6 +2,7 @@
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Input.Bindings;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Game.Input.Bindings;
|
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using osu.Game.Overlays;
|
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|
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@ -9,17 +10,17 @@ namespace osu.Game.Screens.Play
|
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{
|
||||
public class HotkeyExitOverlay : HoldToConfirmOverlay, IKeyBindingHandler<GlobalAction>
|
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{
|
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public bool OnPressed(GlobalAction action)
|
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public bool OnPressed(KeyBindingPressEvent<GlobalAction> e)
|
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{
|
||||
if (action != GlobalAction.QuickExit) return false;
|
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if (e.Action != GlobalAction.QuickExit) return false;
|
||||
|
||||
BeginConfirm();
|
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return true;
|
||||
}
|
||||
|
||||
public void OnReleased(GlobalAction action)
|
||||
public void OnReleased(KeyBindingReleaseEvent<GlobalAction> e)
|
||||
{
|
||||
if (action != GlobalAction.QuickExit) return;
|
||||
if (e.Action != GlobalAction.QuickExit) return;
|
||||
|
||||
AbortConfirm();
|
||||
}
|
||||
|
@ -2,6 +2,7 @@
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Input.Bindings;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Game.Input.Bindings;
|
||||
using osu.Game.Overlays;
|
||||
|
||||
@ -9,17 +10,17 @@ namespace osu.Game.Screens.Play
|
||||
{
|
||||
public class HotkeyRetryOverlay : HoldToConfirmOverlay, IKeyBindingHandler<GlobalAction>
|
||||
{
|
||||
public bool OnPressed(GlobalAction action)
|
||||
public bool OnPressed(KeyBindingPressEvent<GlobalAction> e)
|
||||
{
|
||||
if (action != GlobalAction.QuickRetry) return false;
|
||||
if (e.Action != GlobalAction.QuickRetry) return false;
|
||||
|
||||
BeginConfirm();
|
||||
return true;
|
||||
}
|
||||
|
||||
public void OnReleased(GlobalAction action)
|
||||
public void OnReleased(KeyBindingReleaseEvent<GlobalAction> e)
|
||||
{
|
||||
if (action != GlobalAction.QuickRetry) return;
|
||||
if (e.Action != GlobalAction.QuickRetry) return;
|
||||
|
||||
AbortConfirm();
|
||||
}
|
||||
|
@ -6,6 +6,7 @@ using System.Collections.Generic;
|
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using System.Linq;
|
||||
using System.Threading.Tasks;
|
||||
using osu.Framework.Input.Bindings;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Framework.Threading;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Extensions;
|
||||
@ -49,11 +50,11 @@ namespace osu.Game.Screens.Play
|
||||
|
||||
private ScheduledDelegate keyboardSeekDelegate;
|
||||
|
||||
public bool OnPressed(GlobalAction action)
|
||||
public bool OnPressed(KeyBindingPressEvent<GlobalAction> e)
|
||||
{
|
||||
const double keyboard_seek_amount = 5000;
|
||||
|
||||
switch (action)
|
||||
switch (e.Action)
|
||||
{
|
||||
case GlobalAction.SeekReplayBackward:
|
||||
keyboardSeekDelegate?.Cancel();
|
||||
@ -83,9 +84,9 @@ namespace osu.Game.Screens.Play
|
||||
}
|
||||
}
|
||||
|
||||
public void OnReleased(GlobalAction action)
|
||||
public void OnReleased(KeyBindingReleaseEvent<GlobalAction> e)
|
||||
{
|
||||
switch (action)
|
||||
switch (e.Action)
|
||||
{
|
||||
case GlobalAction.SeekReplayBackward:
|
||||
case GlobalAction.SeekReplayForward:
|
||||
|
@ -144,9 +144,9 @@ namespace osu.Game.Screens.Play
|
||||
return base.OnMouseMove(e);
|
||||
}
|
||||
|
||||
public bool OnPressed(GlobalAction action)
|
||||
public bool OnPressed(KeyBindingPressEvent<GlobalAction> e)
|
||||
{
|
||||
switch (action)
|
||||
switch (e.Action)
|
||||
{
|
||||
case GlobalAction.SkipCutscene:
|
||||
if (!button.Enabled.Value)
|
||||
@ -159,7 +159,7 @@ namespace osu.Game.Screens.Play
|
||||
return false;
|
||||
}
|
||||
|
||||
public void OnReleased(GlobalAction action)
|
||||
public void OnReleased(KeyBindingReleaseEvent<GlobalAction> e)
|
||||
{
|
||||
}
|
||||
|
||||
|
@ -11,6 +11,7 @@ using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Input.Bindings;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Framework.Screens;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.Containers;
|
||||
@ -327,9 +328,9 @@ namespace osu.Game.Screens.Ranking
|
||||
}
|
||||
}
|
||||
|
||||
public bool OnPressed(GlobalAction action)
|
||||
public bool OnPressed(KeyBindingPressEvent<GlobalAction> e)
|
||||
{
|
||||
switch (action)
|
||||
switch (e.Action)
|
||||
{
|
||||
case GlobalAction.Select:
|
||||
statisticsPanel.ToggleVisibility();
|
||||
@ -339,7 +340,7 @@ namespace osu.Game.Screens.Ranking
|
||||
return false;
|
||||
}
|
||||
|
||||
public void OnReleased(GlobalAction action)
|
||||
public void OnReleased(KeyBindingReleaseEvent<GlobalAction> e)
|
||||
{
|
||||
}
|
||||
|
||||
|
@ -514,29 +514,29 @@ namespace osu.Game.Screens.Select
|
||||
base.OnKeyUp(e);
|
||||
}
|
||||
|
||||
public bool OnPressed(GlobalAction action)
|
||||
public bool OnPressed(KeyBindingPressEvent<GlobalAction> e)
|
||||
{
|
||||
switch (action)
|
||||
switch (e.Action)
|
||||
{
|
||||
case GlobalAction.SelectNext:
|
||||
beginRepeatSelection(() => SelectNext(1, false), action);
|
||||
beginRepeatSelection(() => SelectNext(1, false), e.Action);
|
||||
return true;
|
||||
|
||||
case GlobalAction.SelectPrevious:
|
||||
beginRepeatSelection(() => SelectNext(-1, false), action);
|
||||
beginRepeatSelection(() => SelectNext(-1, false), e.Action);
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
public void OnReleased(GlobalAction action)
|
||||
public void OnReleased(KeyBindingReleaseEvent<GlobalAction> e)
|
||||
{
|
||||
switch (action)
|
||||
switch (e.Action)
|
||||
{
|
||||
case GlobalAction.SelectNext:
|
||||
case GlobalAction.SelectPrevious:
|
||||
endRepeatSelection(action);
|
||||
endRepeatSelection(e.Action);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
@ -172,9 +172,9 @@ namespace osu.Game.Screens.Select
|
||||
return base.OnClick(e);
|
||||
}
|
||||
|
||||
public virtual bool OnPressed(GlobalAction action)
|
||||
public virtual bool OnPressed(KeyBindingPressEvent<GlobalAction> e)
|
||||
{
|
||||
if (action == Hotkey)
|
||||
if (e.Action == Hotkey)
|
||||
{
|
||||
TriggerClick();
|
||||
return true;
|
||||
@ -183,6 +183,6 @@ namespace osu.Game.Screens.Select
|
||||
return false;
|
||||
}
|
||||
|
||||
public virtual void OnReleased(GlobalAction action) { }
|
||||
public virtual void OnReleased(KeyBindingReleaseEvent<GlobalAction> e) { }
|
||||
}
|
||||
}
|
||||
|
@ -5,6 +5,7 @@ using System;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using osu.Game.Input.Bindings;
|
||||
@ -58,11 +59,11 @@ namespace osu.Game.Screens.Select
|
||||
};
|
||||
}
|
||||
|
||||
public override bool OnPressed(GlobalAction action)
|
||||
public override bool OnPressed(KeyBindingPressEvent<GlobalAction> e)
|
||||
{
|
||||
rewindSearch = action == GlobalAction.SelectPreviousRandom;
|
||||
rewindSearch = e.Action == GlobalAction.SelectPreviousRandom;
|
||||
|
||||
if (action != GlobalAction.SelectNextRandom && action != GlobalAction.SelectPreviousRandom)
|
||||
if (e.Action != GlobalAction.SelectNextRandom && e.Action != GlobalAction.SelectPreviousRandom)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
@ -71,9 +72,9 @@ namespace osu.Game.Screens.Select
|
||||
return true;
|
||||
}
|
||||
|
||||
public override void OnReleased(GlobalAction action)
|
||||
public override void OnReleased(KeyBindingReleaseEvent<GlobalAction> e)
|
||||
{
|
||||
if (action == GlobalAction.SelectPreviousRandom)
|
||||
if (e.Action == GlobalAction.SelectPreviousRandom)
|
||||
{
|
||||
rewindSearch = false;
|
||||
}
|
||||
|
@ -812,11 +812,11 @@ namespace osu.Game.Screens.Select
|
||||
Schedule(() => BeatmapDetails.Refresh())));
|
||||
}
|
||||
|
||||
public virtual bool OnPressed(GlobalAction action)
|
||||
public virtual bool OnPressed(KeyBindingPressEvent<GlobalAction> e)
|
||||
{
|
||||
if (!this.IsCurrentScreen()) return false;
|
||||
|
||||
switch (action)
|
||||
switch (e.Action)
|
||||
{
|
||||
case GlobalAction.Select:
|
||||
FinaliseSelection();
|
||||
@ -826,7 +826,7 @@ namespace osu.Game.Screens.Select
|
||||
return false;
|
||||
}
|
||||
|
||||
public void OnReleased(GlobalAction action)
|
||||
public void OnReleased(KeyBindingReleaseEvent<GlobalAction> e)
|
||||
{
|
||||
}
|
||||
|
||||
|
Reference in New Issue
Block a user