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Update with keybinding changes
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@ -4,6 +4,7 @@
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using System.Linq;
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using osu.Framework.Allocation;
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using osu.Framework.Input.Bindings;
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using osu.Framework.Input.Events;
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using osu.Game.Input.Bindings;
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using osu.Game.Rulesets.Objects;
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using osuTK;
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@ -20,9 +21,9 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
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// for now we always allow movement. snapping is provided by the Timeline's "distance" snap implementation
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public override bool HandleMovement(MoveSelectionEvent<HitObject> moveEvent) => true;
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public bool OnPressed(GlobalAction action)
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public bool OnPressed(KeyBindingPressEvent<GlobalAction> e)
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{
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switch (action)
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switch (e.Action)
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{
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case GlobalAction.EditorNudgeLeft:
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nudgeSelection(-1);
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@ -36,7 +37,7 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
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return false;
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}
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public void OnReleased(GlobalAction action)
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public void OnReleased(KeyBindingReleaseEvent<GlobalAction> e)
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{
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}
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