Merge branch 'master' into i-working-beatmap/difficulty-calculator

This commit is contained in:
Dan Balasescu
2021-11-16 17:46:38 +09:00
committed by GitHub
11 changed files with 134 additions and 43 deletions

View File

@ -46,7 +46,7 @@ namespace osu.Game.Screens.OnlinePlay
private ModDisplay modDisplay;
private readonly Bindable<IBeatmapInfo> beatmap = new Bindable<IBeatmapInfo>();
private readonly Bindable<RulesetInfo> ruleset = new Bindable<RulesetInfo>();
private readonly Bindable<IRulesetInfo> ruleset = new Bindable<IRulesetInfo>();
private readonly BindableList<Mod> requiredMods = new BindableList<Mod>();
public readonly PlaylistItem Item;

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@ -18,6 +18,7 @@ using osu.Game.Beatmaps;
using osu.Game.Online.Rooms;
using osu.Game.Overlays;
using osu.Game.Overlays.Mods;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Mods;
using osu.Game.Screens.OnlinePlay.Match.Components;
@ -59,6 +60,9 @@ namespace osu.Game.Screens.OnlinePlay.Match
[Resolved]
private BeatmapManager beatmapManager { get; set; }
[Resolved]
private RulesetStore rulesets { get; set; }
[Resolved(canBeNull: true)]
protected OnlinePlayScreen ParentScreen { get; private set; }
@ -344,7 +348,7 @@ namespace osu.Game.Screens.OnlinePlay.Match
UpdateMods();
Ruleset.Value = selected.Ruleset.Value;
Ruleset.Value = rulesets.GetRuleset(selected.RulesetID);
if (!selected.AllowedMods.Any())
{

View File

@ -12,6 +12,7 @@ using osu.Framework.Graphics.Containers;
using osu.Game.Graphics.UserInterface;
using osu.Game.Online.API;
using osu.Game.Online.Rooms;
using osu.Game.Rulesets;
using osu.Game.Scoring;
using osu.Game.Screens.Ranking;
@ -35,6 +36,9 @@ namespace osu.Game.Screens.OnlinePlay.Playlists
[Resolved]
private ScoreManager scoreManager { get; set; }
[Resolved]
private RulesetStore rulesets { get; set; }
public PlaylistsResultsScreen(ScoreInfo score, long roomId, PlaylistItem playlistItem, bool allowRetry, bool allowWatchingReplay = true)
: base(score, allowRetry, allowWatchingReplay)
{
@ -169,7 +173,7 @@ namespace osu.Game.Screens.OnlinePlay.Playlists
/// <param name="pivot">An optional pivot around which the scores were retrieved.</param>
private void performSuccessCallback([NotNull] Action<IEnumerable<ScoreInfo>> callback, [NotNull] List<MultiplayerScore> scores, [CanBeNull] MultiplayerScores pivot = null)
{
var scoreInfos = scores.Select(s => s.CreateScoreInfo(playlistItem, Beatmap.Value.BeatmapInfo)).ToArray();
var scoreInfos = scores.Select(s => s.CreateScoreInfo(rulesets, playlistItem, Beatmap.Value.BeatmapInfo)).ToArray();
// Score panels calculate total score before displaying, which can take some time. In order to count that calculation as part of the loading spinner display duration,
// calculate the total scores locally before invoking the success callback.