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Fix drag breaking if scrolling while dragging
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@ -180,7 +180,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
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private void onSelectionRequested(SelectionBlueprint blueprint, InputState state) => selectionHandler.HandleSelectionRequested(blueprint, state);
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private void onDragRequested(DragEvent dragEvent) => selectionHandler.HandleDrag(dragEvent);
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private void onDragRequested(SelectionBlueprint blueprint, DragEvent dragEvent) => selectionHandler.HandleDrag(blueprint, dragEvent);
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private class SelectionBlueprintContainer : Container<SelectionBlueprint>
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{
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