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Add statefulness to MenuCursor.
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@ -55,6 +55,20 @@ namespace osu.Game.Graphics.Cursor
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return base.OnDragStart(state);
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}
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protected override void PopIn()
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{
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ActiveCursor.FadeTo(1, 250, EasingTypes.OutQuint);
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ActiveCursor.ScaleTo(1, 1000, EasingTypes.OutElastic);
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}
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protected override void PopOut()
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{
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ActiveCursor.FadeTo(0, 1400, EasingTypes.OutQuint);
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ActiveCursor.ScaleTo(1.1f, 100, EasingTypes.Out);
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ActiveCursor.Delay(100);
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ActiveCursor.ScaleTo(0, 500, EasingTypes.In);
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}
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public class Cursor : Container
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{
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private Container cursorContainer;
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