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Add statefulness to MenuCursor.
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@ -24,6 +24,8 @@ namespace osu.Game.Screens
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protected new OsuGameBase Game => base.Game as OsuGameBase;
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internal virtual bool HasLocalCursorDisplayed => false;
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private readonly Bindable<WorkingBeatmap> beatmap = new Bindable<WorkingBeatmap>();
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public WorkingBeatmap Beatmap
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