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Add basic flow for hitobject judgement.
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@ -50,7 +50,7 @@ namespace osu.Desktop.VisualTests.Tests
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Depth = -i,
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State = ArmedState.Armed,
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State = ArmedState.Hit,
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};
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approachContainer.Add(d.ApproachCircle.CreateProxy());
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