Add basic flow for hitobject judgement.

This commit is contained in:
Dean Herbert
2016-11-25 16:26:50 +09:00
parent 78be1dd3af
commit f9f72f25a2
10 changed files with 124 additions and 41 deletions

View File

@ -39,7 +39,9 @@ namespace osu.Game.Modes.Osu.Objects.Drawables
circle = new CirclePiece
{
Colour = osuObject.Colour,
Hit = Hit,
Hit = () => Hit(new JudgementInfo {
UserTriggered = true,
}),
},
number = new NumberPiece(),
ring = new RingPiece(),
@ -73,7 +75,7 @@ namespace osu.Game.Modes.Osu.Objects.Drawables
Flush(true); //move to DrawableHitObject
ApproachCircle.Flush(true);
double t = HitTime ?? osuObject.StartTime;
double t = osuObject.EndTime + (Judgement?.TimeOffset ?? 0);
Alpha = 0;
@ -103,14 +105,26 @@ namespace osu.Game.Modes.Osu.Objects.Drawables
switch (state)
{
case ArmedState.Disarmed:
Delay(osuObject.Duration + 200);
FadeOut(200);
case ArmedState.Idle:
Delay(osuObject.Duration + 500);
FadeOut(500);
explosion?.Expire();
explosion = null;
break;
case ArmedState.Armed:
case ArmedState.Miss:
ring.FadeOut();
circle.FadeOut();
number.FadeOut();
explosion?.Expire();
explosion = null;
Schedule(() => Add(explosion = new HitExplosion(HitResult.Miss)));
FadeOut(800);
break;
case ArmedState.Hit:
const double flash_in = 30;
flash.FadeTo(0.8f, flash_in);
@ -119,7 +133,7 @@ namespace osu.Game.Modes.Osu.Objects.Drawables
explode.FadeIn(flash_in);
Schedule(() => Add(explosion = new HitExplosion(Judgement.Hit300)));
Schedule(() => Add(explosion = new HitExplosion(Judgement.Result)));
Delay(flash_in, true);

View File

@ -18,7 +18,7 @@ namespace osu.Game.Modes.Osu.Objects.Drawables
Add(new CirclePiece
{
Colour = h.Colour,
Hit = Hit,
Hit = () => Hit(new JudgementInfo()),
Position = h.Curve.PositionAt(i) - h.Position //non-relative?
});
}

View File

@ -12,7 +12,7 @@ namespace osu.Game.Modes.Osu.Objects.Drawables
private SpriteText line1;
private SpriteText line2;
public HitExplosion(Judgement judgement, ComboJudgement comboJudgement = ComboJudgement.None)
public HitExplosion(HitResult hitResult, ComboResult comboResult = ComboResult.None)
{
AutoSizeAxes = Axes.Both;
Anchor = Anchor.Centre;
@ -27,13 +27,13 @@ namespace osu.Game.Modes.Osu.Objects.Drawables
{
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
Text = judgement.GetDescription(),
Text = hitResult.GetDescription(),
Font = @"Venera",
TextSize = 20,
},
line2 = new SpriteText
{
Text = comboJudgement.GetDescription(),
Text = comboResult.GetDescription(),
Font = @"Venera",
TextSize = 14,
}