Apply same fix to LegacyMainCirclePiece

This commit is contained in:
Dean Herbert
2020-11-04 17:30:23 +09:00
parent 65fb8628e0
commit f9fc58c45c

View File

@ -41,11 +41,14 @@ namespace osu.Game.Rulesets.Osu.Skinning
private readonly Bindable<Color4> accentColour = new Bindable<Color4>(); private readonly Bindable<Color4> accentColour = new Bindable<Color4>();
private readonly IBindable<int> indexInCurrentCombo = new Bindable<int>(); private readonly IBindable<int> indexInCurrentCombo = new Bindable<int>();
[Resolved]
private DrawableHitObject drawableObject { get; set; }
[Resolved] [Resolved]
private ISkinSource skin { get; set; } private ISkinSource skin { get; set; }
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
private void load(DrawableHitObject drawableObject) private void load()
{ {
OsuHitObject osuObject = (OsuHitObject)drawableObject.HitObject; OsuHitObject osuObject = (OsuHitObject)drawableObject.HitObject;
@ -143,6 +146,8 @@ namespace osu.Game.Rulesets.Osu.Skinning
{ {
const double legacy_fade_duration = 240; const double legacy_fade_duration = 240;
using (BeginAbsoluteSequence(drawableObject.HitStateUpdateTime, true))
{
switch (state.NewValue) switch (state.NewValue)
{ {
case ArmedState.Hit: case ArmedState.Hit:
@ -168,4 +173,5 @@ namespace osu.Game.Rulesets.Osu.Skinning
} }
} }
} }
}
} }