Apply same fix to LegacyMainCirclePiece

This commit is contained in:
Dean Herbert
2020-11-04 17:30:23 +09:00
parent 65fb8628e0
commit f9fc58c45c

View File

@ -41,11 +41,14 @@ namespace osu.Game.Rulesets.Osu.Skinning
private readonly Bindable<Color4> accentColour = new Bindable<Color4>();
private readonly IBindable<int> indexInCurrentCombo = new Bindable<int>();
[Resolved]
private DrawableHitObject drawableObject { get; set; }
[Resolved]
private ISkinSource skin { get; set; }
[BackgroundDependencyLoader]
private void load(DrawableHitObject drawableObject)
private void load()
{
OsuHitObject osuObject = (OsuHitObject)drawableObject.HitObject;
@ -143,6 +146,8 @@ namespace osu.Game.Rulesets.Osu.Skinning
{
const double legacy_fade_duration = 240;
using (BeginAbsoluteSequence(drawableObject.HitStateUpdateTime, true))
{
switch (state.NewValue)
{
case ArmedState.Hit:
@ -168,4 +173,5 @@ namespace osu.Game.Rulesets.Osu.Skinning
}
}
}
}
}