Refactor colors to palette based design

This commit is contained in:
Drew DeVault
2017-01-12 16:38:27 -05:00
parent c222be05c0
commit fa007e632d
26 changed files with 150 additions and 155 deletions

View File

@ -33,14 +33,16 @@ namespace osu.Game.Beatmaps.Drawables
base.Selected();
GainedSelection?.Invoke(this);
background.ColourInfo = OsuColor.BeatmapPanelSelected;
background.ColourInfo = ColourInfo.GradientVertical(
new Color4(20, 43, 51, 255),
new Color4(40, 86, 102, 255));
}
protected override void Deselected()
{
base.Deselected();
background.Colour = OsuColor.BeatmapPanelUnselected;
background.Colour = new Color4(20, 43, 51, 255);
}
protected override bool OnClick(InputState state)
@ -70,7 +72,7 @@ namespace osu.Game.Beatmaps.Drawables
CornerRadius = Content.CornerRadius,
RelativeSizeAxes = Axes.Both,
BlendingMode = BlendingMode.Additive,
Colour = OsuColor.BeatmapPanelUnselected,
Colour = new Color4(20, 43, 51, 255),
},
new FlowContainer
{

View File

@ -139,19 +139,22 @@ namespace osu.Game.Beatmaps.Drawables
new Box
{
RelativeSizeAxes = Axes.Both,
ColourInfo = OsuColor.BeatmapHeaderBackgroundA,
ColourInfo = ColourInfo.GradientHorizontal(
Color4.Black, new Color4(0f, 0f, 0f, 0.9f)),
Width = 0.05f,
},
new Box
{
RelativeSizeAxes = Axes.Both,
ColourInfo = OsuColor.BeatmapHeaderBackgroundB,
ColourInfo = ColourInfo.GradientHorizontal(
new Color4(0f, 0f, 0f, 0.9f), new Color4(0f, 0f, 0f, 0.1f)),
Width = 0.2f,
},
new Box
{
RelativeSizeAxes = Axes.Both,
ColourInfo = OsuColor.BeatmapHeaderBackgroundC,
ColourInfo = ColourInfo.GradientHorizontal(
new Color4(0f, 0f, 0f, 0.1f), new Color4(0, 0, 0, 0)),
Width = 0.05f,
},
}

View File

@ -36,7 +36,7 @@ namespace osu.Game.Beatmaps.Drawables
RelativeSizeAxes = Axes.Both,
Masking = true,
CornerRadius = 10,
BorderColour = OsuColor.PanelBorder,
BorderColour = new Color4(221, 255, 255, 255),
});
}
@ -85,7 +85,7 @@ namespace osu.Game.Beatmaps.Drawables
nestedContainer.EdgeEffect = new EdgeEffect
{
Type = EdgeEffectType.Glow,
Colour = OsuColor.PanelGlowSelected,
Colour = new Color4(130, 204, 255, 150),
Radius = 20,
Roundness = 10,
};
@ -99,7 +99,7 @@ namespace osu.Game.Beatmaps.Drawables
Type = EdgeEffectType.Shadow,
Offset = new Vector2(1),
Radius = 10,
Colour = OsuColor.PanelGlowUnselected,
Colour = Color4.Black.Opacity(100),
};
}