Refactor colors to palette based design

This commit is contained in:
Drew DeVault
2017-01-12 16:38:27 -05:00
parent c222be05c0
commit fa007e632d
26 changed files with 150 additions and 155 deletions

View File

@ -139,19 +139,22 @@ namespace osu.Game.Beatmaps.Drawables
new Box
{
RelativeSizeAxes = Axes.Both,
ColourInfo = OsuColor.BeatmapHeaderBackgroundA,
ColourInfo = ColourInfo.GradientHorizontal(
Color4.Black, new Color4(0f, 0f, 0f, 0.9f)),
Width = 0.05f,
},
new Box
{
RelativeSizeAxes = Axes.Both,
ColourInfo = OsuColor.BeatmapHeaderBackgroundB,
ColourInfo = ColourInfo.GradientHorizontal(
new Color4(0f, 0f, 0f, 0.9f), new Color4(0f, 0f, 0f, 0.1f)),
Width = 0.2f,
},
new Box
{
RelativeSizeAxes = Axes.Both,
ColourInfo = OsuColor.BeatmapHeaderBackgroundC,
ColourInfo = ColourInfo.GradientHorizontal(
new Color4(0f, 0f, 0f, 0.1f), new Color4(0, 0, 0, 0)),
Width = 0.05f,
},
}