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Refactor colors to palette based design
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@ -139,19 +139,22 @@ namespace osu.Game.Beatmaps.Drawables
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new Box
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{
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RelativeSizeAxes = Axes.Both,
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ColourInfo = OsuColor.BeatmapHeaderBackgroundA,
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ColourInfo = ColourInfo.GradientHorizontal(
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Color4.Black, new Color4(0f, 0f, 0f, 0.9f)),
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Width = 0.05f,
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},
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new Box
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{
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RelativeSizeAxes = Axes.Both,
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ColourInfo = OsuColor.BeatmapHeaderBackgroundB,
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ColourInfo = ColourInfo.GradientHorizontal(
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new Color4(0f, 0f, 0f, 0.9f), new Color4(0f, 0f, 0f, 0.1f)),
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Width = 0.2f,
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},
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new Box
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{
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RelativeSizeAxes = Axes.Both,
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ColourInfo = OsuColor.BeatmapHeaderBackgroundC,
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ColourInfo = ColourInfo.GradientHorizontal(
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new Color4(0f, 0f, 0f, 0.1f), new Color4(0, 0, 0, 0)),
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Width = 0.05f,
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},
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}
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