Merge branch 'master' into profile-header-update

This commit is contained in:
Dean Herbert
2019-04-27 23:48:23 +09:00
committed by GitHub
78 changed files with 226 additions and 139 deletions

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@ -178,64 +178,68 @@ namespace osu.Game.Graphics.Backgrounds
/// <returns>The colour.</returns>
protected virtual Color4 CreateTriangleShade() => Interpolation.ValueAt(RNG.NextSingle(), ColourDark, ColourLight, 0, 1);
protected override DrawNode CreateDrawNode() => new TrianglesDrawNode();
protected override void ApplyDrawNode(DrawNode node)
{
base.ApplyDrawNode(node);
var trianglesNode = (TrianglesDrawNode)node;
trianglesNode.Shader = shader;
trianglesNode.Texture = texture;
trianglesNode.Size = DrawSize;
trianglesNode.Parts.Clear();
trianglesNode.Parts.AddRange(parts);
}
protected override DrawNode CreateDrawNode() => new TrianglesDrawNode(this);
private class TrianglesDrawNode : DrawNode
{
public IShader Shader;
public Texture Texture;
protected new Triangles Source => (Triangles)base.Source;
public readonly List<TriangleParticle> Parts = new List<TriangleParticle>();
public Vector2 Size;
private IShader shader;
private Texture texture;
private readonly List<TriangleParticle> parts = new List<TriangleParticle>();
private Vector2 size;
private readonly LinearBatch<TexturedVertex2D> vertexBatch = new LinearBatch<TexturedVertex2D>(100 * 3, 10, PrimitiveType.Triangles);
public TrianglesDrawNode(Triangles source)
: base(source)
{
}
public override void ApplyState()
{
base.ApplyState();
shader = Source.shader;
texture = Source.texture;
size = Source.DrawSize;
parts.Clear();
parts.AddRange(Source.parts);
}
public override void Draw(Action<TexturedVertex2D> vertexAction)
{
base.Draw(vertexAction);
Shader.Bind();
Texture.TextureGL.Bind();
shader.Bind();
texture.TextureGL.Bind();
Vector2 localInflationAmount = edge_smoothness * DrawInfo.MatrixInverse.ExtractScale().Xy;
foreach (TriangleParticle particle in Parts)
foreach (TriangleParticle particle in parts)
{
var offset = triangle_size * new Vector2(particle.Scale * 0.5f, particle.Scale * 0.866f);
var size = new Vector2(2 * offset.X, offset.Y);
var triangle = new Triangle(
Vector2Extensions.Transform(particle.Position * Size, DrawInfo.Matrix),
Vector2Extensions.Transform(particle.Position * Size + offset, DrawInfo.Matrix),
Vector2Extensions.Transform(particle.Position * Size + new Vector2(-offset.X, offset.Y), DrawInfo.Matrix)
Vector2Extensions.Transform(particle.Position * size, DrawInfo.Matrix),
Vector2Extensions.Transform(particle.Position * size + offset, DrawInfo.Matrix),
Vector2Extensions.Transform(particle.Position * size + new Vector2(-offset.X, offset.Y), DrawInfo.Matrix)
);
ColourInfo colourInfo = DrawColourInfo.Colour;
colourInfo.ApplyChild(particle.Colour);
Texture.DrawTriangle(
texture.DrawTriangle(
triangle,
colourInfo,
null,
vertexBatch.AddAction,
Vector2.Divide(localInflationAmount, size));
Vector2.Divide(localInflationAmount, new Vector2(2 * offset.X, offset.Y)));
}
Shader.Unbind();
shader.Unbind();
}
protected override void Dispose(bool isDisposing)

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@ -4,6 +4,7 @@
using System;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Effects;
using osuTK;
namespace osu.Game.Graphics.Containers

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@ -5,6 +5,7 @@ using System;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Effects;
using osu.Framework.Graphics.Shapes;
using osuTK.Graphics;

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@ -6,8 +6,8 @@ using osuTK.Graphics;
using osu.Framework.Allocation;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Cursor;
using osu.Framework.Graphics.Effects;
using osu.Framework.Graphics.Shapes;
using osu.Game.Graphics.Sprites;

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@ -12,6 +12,7 @@ using osu.Framework.Graphics.Containers;
using osu.Game.Graphics.Backgrounds;
using osu.Game.Graphics.Sprites;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics.Effects;
using osu.Game.Graphics.Containers;
using osu.Framework.Input.Events;

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@ -8,6 +8,7 @@ using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Effects;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.UserInterface;

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@ -5,6 +5,7 @@ using osu.Framework.Allocation;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Effects;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Input.Events;
using osu.Game.Graphics.Containers;

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@ -5,7 +5,7 @@ using osuTK.Graphics;
using osu.Framework.Allocation;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Effects;
namespace osu.Game.Graphics.UserInterface
{

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@ -12,6 +12,7 @@ using osu.Game.Graphics.Containers;
using osu.Game.Beatmaps.ControlPoints;
using osu.Framework.Audio.Track;
using System;
using osu.Framework.Graphics.Effects;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Input.Events;