Merge branch 'master' into profile-header-update

This commit is contained in:
Dean Herbert
2019-04-27 23:48:23 +09:00
committed by GitHub
78 changed files with 226 additions and 139 deletions

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@ -6,6 +6,7 @@ using osu.Framework.Allocation;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Effects;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Input.Events;

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@ -16,6 +16,7 @@ using osuTK.Input;
using osu.Framework.Extensions.Color4Extensions;
using osu.Game.Graphics.Containers;
using osu.Framework.Audio.Track;
using osu.Framework.Graphics.Effects;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Input.Events;
using osu.Game.Beatmaps.ControlPoints;

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@ -150,62 +150,67 @@ namespace osu.Game.Screens.Menu
Invalidate(Invalidation.DrawNode, shallPropagate: false);
}
protected override DrawNode CreateDrawNode() => new VisualisationDrawNode();
protected override void ApplyDrawNode(DrawNode node)
{
base.ApplyDrawNode(node);
var visNode = (VisualisationDrawNode)node;
visNode.Shader = shader;
visNode.Texture = texture;
visNode.Size = DrawSize.X;
visNode.Colour = AccentColour;
visNode.AudioData = frequencyAmplitudes;
}
protected override DrawNode CreateDrawNode() => new VisualisationDrawNode(this);
private class VisualisationDrawNode : DrawNode
{
public IShader Shader;
public Texture Texture;
protected new LogoVisualisation Source => (LogoVisualisation)base.Source;
private IShader shader;
private Texture texture;
//Asuming the logo is a circle, we don't need a second dimension.
public float Size;
private float size;
public Color4 Colour;
public float[] AudioData;
private Color4 colour;
private float[] audioData;
private readonly QuadBatch<TexturedVertex2D> vertexBatch = new QuadBatch<TexturedVertex2D>(100, 10);
public VisualisationDrawNode(LogoVisualisation source)
: base(source)
{
}
public override void ApplyState()
{
base.ApplyState();
shader = Source.shader;
texture = Source.texture;
size = Source.DrawSize.X;
colour = Source.AccentColour;
audioData = Source.frequencyAmplitudes;
}
public override void Draw(Action<TexturedVertex2D> vertexAction)
{
base.Draw(vertexAction);
Shader.Bind();
Texture.TextureGL.Bind();
shader.Bind();
texture.TextureGL.Bind();
Vector2 inflation = DrawInfo.MatrixInverse.ExtractScale().Xy;
ColourInfo colourInfo = DrawColourInfo.Colour;
colourInfo.ApplyChild(Colour);
colourInfo.ApplyChild(colour);
if (AudioData != null)
if (audioData != null)
{
for (int j = 0; j < visualiser_rounds; j++)
{
for (int i = 0; i < bars_per_visualiser; i++)
{
if (AudioData[i] < amplitude_dead_zone)
if (audioData[i] < amplitude_dead_zone)
continue;
float rotation = MathHelper.DegreesToRadians(i / (float)bars_per_visualiser * 360 + j * 360 / visualiser_rounds);
float rotationCos = (float)Math.Cos(rotation);
float rotationSin = (float)Math.Sin(rotation);
//taking the cos and sin to the 0..1 range
var barPosition = new Vector2(rotationCos / 2 + 0.5f, rotationSin / 2 + 0.5f) * Size;
var barPosition = new Vector2(rotationCos / 2 + 0.5f, rotationSin / 2 + 0.5f) * size;
var barSize = new Vector2(Size * (float)Math.Sqrt(2 * (1 - Math.Cos(MathHelper.DegreesToRadians(360f / bars_per_visualiser)))) / 2f, bar_length * AudioData[i]);
var barSize = new Vector2(size * (float)Math.Sqrt(2 * (1 - Math.Cos(MathHelper.DegreesToRadians(360f / bars_per_visualiser)))) / 2f, bar_length * audioData[i]);
//The distance between the position and the sides of the bar.
var bottomOffset = new Vector2(-rotationSin * barSize.X / 2, rotationCos * barSize.X / 2);
//The distance between the bottom side of the bar and the top side.
@ -218,7 +223,7 @@ namespace osu.Game.Screens.Menu
Vector2Extensions.Transform(barPosition + bottomOffset + amplitudeOffset, DrawInfo.Matrix)
);
Texture.DrawQuad(
texture.DrawQuad(
rectangle,
colourInfo,
null,
@ -229,7 +234,7 @@ namespace osu.Game.Screens.Menu
}
}
Shader.Unbind();
shader.Unbind();
}
protected override void Dispose(bool isDisposing)

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@ -9,6 +9,7 @@ using osu.Framework.Bindables;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Effects;
using osu.Framework.Graphics.Shapes;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.Drawables;

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@ -95,8 +95,7 @@ namespace osu.Game.Screens.Play
UserPlaybackRate.ValueChanged += _ => updateRate();
Seek(Math.Min(0, gameplayStartTime - beatmap.BeatmapInfo.AudioLeadIn));
adjustableClock.ProcessFrame();
Seek(Math.Min(-beatmap.BeatmapInfo.AudioLeadIn, gameplayStartTime));
}
public void Restart()
@ -137,6 +136,9 @@ namespace osu.Game.Screens.Play
// remove the offset component here because most of the time we want the seek to be aligned to gameplay, not the audio track.
// we may want to consider reversing the application of offsets in the future as it may feel more correct.
adjustableClock.Seek(time - totalOffset);
// manually process frame to ensure GameplayClock is correctly updated after a seek.
userOffsetClock.ProcessFrame();
}
public void Stop()

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@ -19,6 +19,7 @@ using osu.Framework.Input.Bindings;
using osu.Framework.Input.Events;
using osu.Game.Input.Bindings;
using Humanizer;
using osu.Framework.Graphics.Effects;
namespace osu.Game.Screens.Play
{

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@ -6,6 +6,7 @@ using osu.Framework.Allocation;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Effects;
using osu.Game.Graphics;
using osu.Game.Rulesets.Judgements;
using osuTK;

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@ -163,7 +163,11 @@ namespace osu.Game.Screens.Play
logo.ScaleTo(new Vector2(0.15f), duration, Easing.In);
logo.FadeIn(350);
Scheduler.AddDelayed(() => { content.StartTracking(logo, resuming ? 0 : 500, Easing.InOutExpo); }, resuming ? 0 : 500);
Scheduler.AddDelayed(() =>
{
if (this.IsCurrentScreen())
content.StartTracking(logo, resuming ? 0 : 500, Easing.InOutExpo);
}, resuming ? 0 : 500);
}
protected override void LogoExiting(OsuLogo logo)

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@ -6,6 +6,7 @@ using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Cursor;
using osu.Framework.Graphics.Effects;
using osu.Framework.Graphics.UserInterface;
using osu.Game.Graphics;
using osuTK;

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@ -8,6 +8,7 @@ using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Extensions.IEnumerableExtensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Effects;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Screens;
using osu.Game.Graphics.Containers;

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@ -5,6 +5,7 @@ using osu.Framework.Allocation;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Effects;
using osu.Framework.Graphics.Shapes;
using osu.Game.Beatmaps;
using osu.Game.Graphics;

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@ -22,6 +22,7 @@ using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Types;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.Cursor;
using osu.Framework.Graphics.Effects;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Localisation;
using osu.Game.Rulesets;

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@ -7,6 +7,7 @@ using osu.Framework.Audio.Sample;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Effects;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Input.Events;
using osu.Framework.MathUtils;

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@ -4,6 +4,7 @@
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Effects;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Input.Events;