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https://github.com/osukey/osukey.git
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Merge branch 'master' into profile-header-update
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@ -6,6 +6,7 @@ using osu.Framework.Allocation;
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Effects;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Input.Events;
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@ -16,6 +16,7 @@ using osuTK.Input;
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Game.Graphics.Containers;
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using osu.Framework.Audio.Track;
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using osu.Framework.Graphics.Effects;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Input.Events;
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using osu.Game.Beatmaps.ControlPoints;
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@ -150,62 +150,67 @@ namespace osu.Game.Screens.Menu
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Invalidate(Invalidation.DrawNode, shallPropagate: false);
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}
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protected override DrawNode CreateDrawNode() => new VisualisationDrawNode();
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protected override void ApplyDrawNode(DrawNode node)
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{
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base.ApplyDrawNode(node);
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var visNode = (VisualisationDrawNode)node;
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visNode.Shader = shader;
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visNode.Texture = texture;
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visNode.Size = DrawSize.X;
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visNode.Colour = AccentColour;
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visNode.AudioData = frequencyAmplitudes;
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}
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protected override DrawNode CreateDrawNode() => new VisualisationDrawNode(this);
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private class VisualisationDrawNode : DrawNode
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{
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public IShader Shader;
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public Texture Texture;
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protected new LogoVisualisation Source => (LogoVisualisation)base.Source;
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private IShader shader;
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private Texture texture;
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//Asuming the logo is a circle, we don't need a second dimension.
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public float Size;
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private float size;
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public Color4 Colour;
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public float[] AudioData;
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private Color4 colour;
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private float[] audioData;
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private readonly QuadBatch<TexturedVertex2D> vertexBatch = new QuadBatch<TexturedVertex2D>(100, 10);
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public VisualisationDrawNode(LogoVisualisation source)
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: base(source)
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{
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}
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public override void ApplyState()
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{
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base.ApplyState();
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shader = Source.shader;
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texture = Source.texture;
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size = Source.DrawSize.X;
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colour = Source.AccentColour;
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audioData = Source.frequencyAmplitudes;
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}
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public override void Draw(Action<TexturedVertex2D> vertexAction)
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{
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base.Draw(vertexAction);
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Shader.Bind();
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Texture.TextureGL.Bind();
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shader.Bind();
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texture.TextureGL.Bind();
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Vector2 inflation = DrawInfo.MatrixInverse.ExtractScale().Xy;
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ColourInfo colourInfo = DrawColourInfo.Colour;
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colourInfo.ApplyChild(Colour);
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colourInfo.ApplyChild(colour);
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if (AudioData != null)
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if (audioData != null)
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{
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for (int j = 0; j < visualiser_rounds; j++)
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{
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for (int i = 0; i < bars_per_visualiser; i++)
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{
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if (AudioData[i] < amplitude_dead_zone)
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if (audioData[i] < amplitude_dead_zone)
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continue;
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float rotation = MathHelper.DegreesToRadians(i / (float)bars_per_visualiser * 360 + j * 360 / visualiser_rounds);
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float rotationCos = (float)Math.Cos(rotation);
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float rotationSin = (float)Math.Sin(rotation);
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//taking the cos and sin to the 0..1 range
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var barPosition = new Vector2(rotationCos / 2 + 0.5f, rotationSin / 2 + 0.5f) * Size;
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var barPosition = new Vector2(rotationCos / 2 + 0.5f, rotationSin / 2 + 0.5f) * size;
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var barSize = new Vector2(Size * (float)Math.Sqrt(2 * (1 - Math.Cos(MathHelper.DegreesToRadians(360f / bars_per_visualiser)))) / 2f, bar_length * AudioData[i]);
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var barSize = new Vector2(size * (float)Math.Sqrt(2 * (1 - Math.Cos(MathHelper.DegreesToRadians(360f / bars_per_visualiser)))) / 2f, bar_length * audioData[i]);
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//The distance between the position and the sides of the bar.
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var bottomOffset = new Vector2(-rotationSin * barSize.X / 2, rotationCos * barSize.X / 2);
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//The distance between the bottom side of the bar and the top side.
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@ -218,7 +223,7 @@ namespace osu.Game.Screens.Menu
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Vector2Extensions.Transform(barPosition + bottomOffset + amplitudeOffset, DrawInfo.Matrix)
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);
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Texture.DrawQuad(
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texture.DrawQuad(
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rectangle,
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colourInfo,
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null,
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@ -229,7 +234,7 @@ namespace osu.Game.Screens.Menu
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}
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}
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Shader.Unbind();
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shader.Unbind();
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}
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protected override void Dispose(bool isDisposing)
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@ -9,6 +9,7 @@ using osu.Framework.Bindables;
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Effects;
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using osu.Framework.Graphics.Shapes;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps.Drawables;
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@ -95,8 +95,7 @@ namespace osu.Game.Screens.Play
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UserPlaybackRate.ValueChanged += _ => updateRate();
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Seek(Math.Min(0, gameplayStartTime - beatmap.BeatmapInfo.AudioLeadIn));
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adjustableClock.ProcessFrame();
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Seek(Math.Min(-beatmap.BeatmapInfo.AudioLeadIn, gameplayStartTime));
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}
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public void Restart()
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@ -137,6 +136,9 @@ namespace osu.Game.Screens.Play
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// remove the offset component here because most of the time we want the seek to be aligned to gameplay, not the audio track.
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// we may want to consider reversing the application of offsets in the future as it may feel more correct.
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adjustableClock.Seek(time - totalOffset);
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// manually process frame to ensure GameplayClock is correctly updated after a seek.
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userOffsetClock.ProcessFrame();
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}
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public void Stop()
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@ -19,6 +19,7 @@ using osu.Framework.Input.Bindings;
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using osu.Framework.Input.Events;
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using osu.Game.Input.Bindings;
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using Humanizer;
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using osu.Framework.Graphics.Effects;
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namespace osu.Game.Screens.Play
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{
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@ -6,6 +6,7 @@ using osu.Framework.Allocation;
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Effects;
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using osu.Game.Graphics;
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using osu.Game.Rulesets.Judgements;
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using osuTK;
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@ -163,7 +163,11 @@ namespace osu.Game.Screens.Play
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logo.ScaleTo(new Vector2(0.15f), duration, Easing.In);
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logo.FadeIn(350);
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Scheduler.AddDelayed(() => { content.StartTracking(logo, resuming ? 0 : 500, Easing.InOutExpo); }, resuming ? 0 : 500);
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Scheduler.AddDelayed(() =>
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{
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if (this.IsCurrentScreen())
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content.StartTracking(logo, resuming ? 0 : 500, Easing.InOutExpo);
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}, resuming ? 0 : 500);
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}
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protected override void LogoExiting(OsuLogo logo)
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@ -6,6 +6,7 @@ using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Cursor;
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using osu.Framework.Graphics.Effects;
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using osu.Framework.Graphics.UserInterface;
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using osu.Game.Graphics;
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using osuTK;
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@ -8,6 +8,7 @@ using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Extensions.IEnumerableExtensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Effects;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Screens;
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using osu.Game.Graphics.Containers;
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@ -5,6 +5,7 @@ using osu.Framework.Allocation;
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Effects;
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using osu.Framework.Graphics.Shapes;
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using osu.Game.Beatmaps;
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using osu.Game.Graphics;
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@ -22,6 +22,7 @@ using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Objects.Types;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Graphics.Cursor;
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using osu.Framework.Graphics.Effects;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Localisation;
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using osu.Game.Rulesets;
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@ -7,6 +7,7 @@ using osu.Framework.Audio.Sample;
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Effects;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Input.Events;
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using osu.Framework.MathUtils;
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@ -4,6 +4,7 @@
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Effects;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Input.Events;
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