mirror of
https://github.com/osukey/osukey.git
synced 2025-08-03 06:36:31 +09:00
Fix up taiko judgement creation
This commit is contained in:
@ -3,11 +3,8 @@
|
||||
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Beatmaps.ControlPoints;
|
||||
using osu.Game.Rulesets.Judgements;
|
||||
using osu.Game.Rulesets.Taiko.Judgements;
|
||||
|
||||
namespace osu.Game.Rulesets.Taiko.Objects
|
||||
{
|
||||
@ -84,13 +81,5 @@ namespace osu.Game.Rulesets.Taiko.Objects
|
||||
first = false;
|
||||
}
|
||||
}
|
||||
|
||||
protected override IEnumerable<Judgement> CreateJudgements()
|
||||
{
|
||||
yield return new TaikoJudgement();
|
||||
|
||||
if (IsStrong)
|
||||
yield return new TaikoStrongHitJudgement();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
Reference in New Issue
Block a user