Fix up taiko judgement creation

This commit is contained in:
smoogipoo
2018-08-03 16:11:38 +09:00
parent 482526135f
commit fa3c919e2e
5 changed files with 5 additions and 41 deletions

View File

@ -1,7 +1,6 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Collections.Generic;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Taiko.Judgements;
@ -25,12 +24,6 @@ namespace osu.Game.Rulesets.Taiko.Objects
/// </summary>
public double HitWindow => TickSpacing / 2;
protected override IEnumerable<Judgement> CreateJudgements()
{
yield return new TaikoDrumRollTickJudgement();
if (IsStrong)
yield return new TaikoStrongHitJudgement();
}
protected override Judgement CreateJudgement() => new TaikoDrumRollTickJudgement();
}
}