mirror of
https://github.com/osukey/osukey.git
synced 2025-08-02 22:26:41 +09:00
Fix up taiko judgement creation
This commit is contained in:
@ -1,7 +1,6 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System.Collections.Generic;
|
||||
using osu.Game.Rulesets.Judgements;
|
||||
using osu.Game.Rulesets.Taiko.Judgements;
|
||||
|
||||
@ -25,12 +24,6 @@ namespace osu.Game.Rulesets.Taiko.Objects
|
||||
/// </summary>
|
||||
public double HitWindow => TickSpacing / 2;
|
||||
|
||||
protected override IEnumerable<Judgement> CreateJudgements()
|
||||
{
|
||||
yield return new TaikoDrumRollTickJudgement();
|
||||
|
||||
if (IsStrong)
|
||||
yield return new TaikoStrongHitJudgement();
|
||||
}
|
||||
protected override Judgement CreateJudgement() => new TaikoDrumRollTickJudgement();
|
||||
}
|
||||
}
|
||||
|
Reference in New Issue
Block a user