Remove no longer necessary ReceivePositionalInputAt overrides in timeline components

This commit is contained in:
Salman Ahmed
2022-06-14 00:19:47 +03:00
parent c49b8e4a5c
commit fa4930c586
2 changed files with 0 additions and 10 deletions

View File

@ -33,9 +33,6 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
private Bindable<HitObject> placement;
private SelectionBlueprint<HitObject> placementBlueprint;
// We want children within the timeline to be interactable
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => timeline.ScreenSpaceDrawQuad.Contains(screenSpacePos);
public TimelineBlueprintContainer(HitObjectComposer composer)
: base(composer)
{