mirror of
https://github.com/osukey/osukey.git
synced 2025-08-05 07:33:55 +09:00
Move MusicController
adjustment set to inside OsuScreen
itself (and result nullable
)
This commit is contained in:
@ -56,7 +56,7 @@ namespace osu.Game.Screens.Edit
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public override bool DisallowExternalBeatmapRulesetChanges => true;
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public override bool AllowTrackAdjustments => false;
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public override bool? AllowTrackAdjustments => false;
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protected bool HasUnsavedChanges => lastSavedHash != changeHandler.CurrentStateHash;
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@ -59,10 +59,10 @@ namespace osu.Game.Screens
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Bindable<RulesetInfo> Ruleset { get; }
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/// <summary>
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/// Whether mod track adjustments are allowed to be applied.
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/// Whether mod track adjustments should be applied on entering this screen.
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/// A <see langword="null"/> value means that the parent screen's value of this setting will be used.
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/// </summary>
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bool AllowTrackAdjustments { get; }
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bool? AllowTrackAdjustments { get; }
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/// <summary>
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/// Invoked when the back button has been pressed to close any overlays before exiting this <see cref="IOsuScreen"/>.
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@ -26,7 +26,7 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Spectate
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public override bool DisallowExternalBeatmapRulesetChanges => true;
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// We are managing our own adjustments. For now, this happens inside the Player instances themselves.
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public override bool AllowTrackAdjustments => false;
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public override bool? AllowTrackAdjustments => false;
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/// <summary>
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/// Whether all spectating players have finished loading.
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@ -11,7 +11,7 @@ namespace osu.Game.Screens.OnlinePlay
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{
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public override bool DisallowExternalBeatmapRulesetChanges => false;
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public override bool AllowTrackAdjustments => true;
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public override bool? AllowTrackAdjustments => true;
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public virtual string ShortTitle => Title;
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@ -11,11 +11,11 @@ using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Screens;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets;
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using osu.Game.Screens.Menu;
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using osu.Game.Overlays;
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using osu.Game.Users;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Screens.Menu;
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using osu.Game.Users;
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namespace osu.Game.Screens
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{
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@ -84,9 +84,7 @@ namespace osu.Game.Screens
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[Resolved]
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private MusicController musicController { get; set; }
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private bool? allowTrackAdjustments;
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public virtual bool AllowTrackAdjustments => allowTrackAdjustments ??= (musicController?.AllowTrackAdjustments ?? false);
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public virtual bool? AllowTrackAdjustments => null;
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public Bindable<WorkingBeatmap> Beatmap { get; private set; }
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@ -96,6 +94,8 @@ namespace osu.Game.Screens
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private OsuScreenDependencies screenDependencies;
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private bool trackAdjustmentStateAtSuspend;
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internal void CreateLeasedDependencies(IReadOnlyDependencyContainer dependencies) => createDependencies(dependencies);
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protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent)
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@ -175,8 +175,11 @@ namespace osu.Game.Screens
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{
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if (PlayResumeSound)
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sampleExit?.Play();
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applyArrivingDefaults(true);
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musicController.AllowTrackAdjustments = trackAdjustmentStateAtSuspend;
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base.OnResuming(last);
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}
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@ -184,6 +187,8 @@ namespace osu.Game.Screens
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{
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base.OnSuspending(next);
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trackAdjustmentStateAtSuspend = musicController.AllowTrackAdjustments;
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onSuspendingLogo();
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}
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@ -191,6 +196,9 @@ namespace osu.Game.Screens
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{
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applyArrivingDefaults(false);
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if (AllowTrackAdjustments != null)
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musicController.AllowTrackAdjustments = AllowTrackAdjustments.Value;
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if (backgroundStack?.Push(ownedBackground = CreateBackground()) != true)
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{
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// If the constructed instance was not actually pushed to the background stack, we don't want to track it unnecessarily.
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@ -56,7 +56,7 @@ namespace osu.Game.Screens.Play
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protected override OverlayActivation InitialOverlayActivationMode => OverlayActivation.UserTriggered;
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// We are managing our own adjustments (see OnEntering/OnExiting).
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public override bool AllowTrackAdjustments => false;
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public override bool? AllowTrackAdjustments => false;
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private readonly IBindable<bool> gameActive = new Bindable<bool>(true);
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@ -53,7 +53,7 @@ namespace osu.Game.Screens.Select
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protected virtual bool DisplayStableImportPrompt => stableImportManager?.SupportsImportFromStable == true;
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public override bool AllowTrackAdjustments => true;
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public override bool? AllowTrackAdjustments => true;
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/// <summary>
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/// Can be null if <see cref="ShowFooter"/> is false.
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