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Refactor ReplayInputHandler creation for more flexibility.
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@ -101,7 +101,7 @@ namespace osu.Game.Database
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using (var lzma = new LzmaStream(properties, replayInStream, compressedSize, outSize))
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using (var reader = new StreamReader(lzma))
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score.Replay = score.CreateLegacyReplayFrom(reader);
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score.Replay = score.CreateReplay(reader);
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}
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}
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