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Refactor ReplayInputHandler creation for more flexibility.
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@ -157,7 +157,7 @@ namespace osu.Game.Modes.Mods
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public void Apply(HitRenderer<T> hitRenderer)
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{
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hitRenderer.InputManager.ReplayInputHandler = CreateReplayScore(hitRenderer.Beatmap)?.Replay?.CreateInputHandler();
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hitRenderer.SetReplay(CreateReplayScore(hitRenderer.Beatmap)?.Replay);
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}
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}
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