Refactor ReplayInputHandler creation for more flexibility.

This commit is contained in:
Dean Herbert
2017-03-31 15:59:53 +09:00
parent 0f4b98ce73
commit fa7c72a099
13 changed files with 84 additions and 119 deletions

View File

@ -96,10 +96,9 @@
<Compile Include="IO\Legacy\SerializationReader.cs" />
<Compile Include="IO\Legacy\SerializationWriter.cs" />
<Compile Include="IPC\ScoreIPCChannel.cs" />
<Compile Include="Modes\Replays\FramedReplay.cs" />
<Compile Include="Modes\Replays\Replay.cs" />
<Compile Include="Modes\Judgements\DrawableJudgement.cs" />
<Compile Include="Modes\Replays\FramedReplayInputHandler.cs" />
<Compile Include="Modes\Replays\LegacyFramedReplay.cs" />
<Compile Include="Modes\Mods\IApplicableMod.cs" />
<Compile Include="Modes\Mods\ModType.cs" />
<Compile Include="Modes\Objects\Drawables\ArmedState.cs" />
@ -125,7 +124,6 @@
<Compile Include="Modes\Objects\Types\IHasPosition.cs" />
<Compile Include="Modes\Objects\Types\IHasHold.cs" />
<Compile Include="Modes\Objects\Legacy\LegacyHitObjectType.cs" />
<Compile Include="Modes\Replays\Replay.cs" />
<Compile Include="Modes\Replays\ReplayButtonState.cs" />
<Compile Include="Modes\Replays\ReplayFrame.cs" />
<Compile Include="Modes\Scoring\Score.cs" />
@ -202,6 +200,7 @@
<Compile Include="Screens\Play\KeyConversionInputManager.cs" />
<Compile Include="Screens\Play\PlayerInputManager.cs" />
<Compile Include="Screens\Play\PlayerLoader.cs" />
<Compile Include="Screens\Play\ReplayPlayer.cs" />
<Compile Include="Screens\Play\SkipButton.cs" />
<Compile Include="Modes\UI\StandardComboCounter.cs" />
<Compile Include="Screens\Select\BeatmapCarousel.cs" />