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Merge remote-tracking branch 'upstream/master' into taiko-fixes
# Conflicts: # osu.Desktop.Tests/Visual/TestCaseTaikoHitObjects.cs # osu.Desktop.Tests/Visual/TestCaseTaikoPlayfield.cs # osu.Desktop.VisualTests/osu.Desktop.VisualTests.csproj
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233
osu.Desktop.Tests/Visual/TestCaseTaikoPlayfield.cs
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233
osu.Desktop.Tests/Visual/TestCaseTaikoPlayfield.cs
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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.MathUtils;
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using osu.Framework.Timing;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.Taiko.Judgements;
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using osu.Game.Rulesets.Taiko.Objects;
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using osu.Game.Rulesets.Taiko.Objects.Drawables;
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using osu.Game.Rulesets.Taiko.UI;
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using OpenTK;
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using osu.Game.Beatmaps.ControlPoints;
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using osu.Game.Beatmaps;
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namespace osu.Desktop.Tests.Visual
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{
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internal class TestCaseTaikoPlayfield : OsuTestCase
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{
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private const double default_duration = 1000;
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private const float scroll_time = 1000;
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public override string Description => "Taiko playfield";
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protected override double TimePerAction => default_duration * 2;
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private readonly Random rng = new Random(1337);
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private readonly TaikoPlayfield playfield;
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private readonly Container playfieldContainer;
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public TestCaseTaikoPlayfield()
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{
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AddStep("Hit!", () => addHitJudgement(false));
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AddStep("Kiai hit", () => addHitJudgement(true));
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AddStep("Miss :(", addMissJudgement);
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AddStep("DrumRoll", () => addDrumRoll(false));
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AddStep("Strong DrumRoll", () => addDrumRoll(true));
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AddStep("Swell", () => addSwell());
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AddStep("Centre", () => addCentreHit(false));
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AddStep("Strong Centre", () => addCentreHit(true));
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AddStep("Rim", () => addRimHit(false));
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AddStep("Strong Rim", () => addRimHit(true));
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AddStep("Add bar line", () => addBarLine(false));
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AddStep("Add major bar line", () => addBarLine(true));
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AddStep("Height test 1", () => changePlayfieldSize(1));
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AddStep("Height test 2", () => changePlayfieldSize(2));
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AddStep("Height test 3", () => changePlayfieldSize(3));
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AddStep("Height test 4", () => changePlayfieldSize(4));
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AddStep("Height test 5", () => changePlayfieldSize(5));
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AddStep("Reset height", () => changePlayfieldSize(6));
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var rateAdjustClock = new StopwatchClock(true) { Rate = 1 };
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Add(playfieldContainer = new Container
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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RelativeSizeAxes = Axes.X,
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Height = TaikoPlayfield.DEFAULT_HEIGHT,
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Clock = new FramedClock(rateAdjustClock),
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Children = new[]
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{
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playfield = new TaikoPlayfield()
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}
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});
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}
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private void changePlayfieldSize(int step)
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{
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double delay = 0;
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// Add new hits
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switch (step)
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{
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case 1:
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addCentreHit(false);
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break;
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case 2:
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addCentreHit(true);
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break;
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case 3:
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addDrumRoll(false);
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break;
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case 4:
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addDrumRoll(true);
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break;
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case 5:
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addSwell();
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delay = scroll_time - 100;
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break;
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}
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// Tween playfield height
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switch (step)
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{
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default:
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playfieldContainer.Delay(delay).ResizeTo(new Vector2(1, rng.Next(25, 400)), 500);
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break;
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case 6:
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playfieldContainer.Delay(delay).ResizeTo(new Vector2(1, TaikoPlayfield.DEFAULT_HEIGHT), 500);
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break;
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}
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}
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private void addHitJudgement(bool kiai)
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{
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TaikoHitResult hitResult = RNG.Next(2) == 0 ? TaikoHitResult.Good : TaikoHitResult.Great;
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var cpi = new ControlPointInfo();
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cpi.EffectPoints.Add(new EffectControlPoint
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{
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KiaiMode = kiai
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});
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Hit hit = new Hit();
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hit.ApplyDefaults(cpi, new BeatmapDifficulty());
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var h = new DrawableTestHit(hit)
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{
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X = RNG.NextSingle(hitResult == TaikoHitResult.Good ? -0.1f : -0.05f, hitResult == TaikoHitResult.Good ? 0.1f : 0.05f),
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Judgement = new TaikoJudgement
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{
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Result = HitResult.Hit,
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TaikoResult = hitResult,
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TimeOffset = 0
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}
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};
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playfield.OnJudgement(h);
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if (RNG.Next(10) == 0)
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{
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h.Judgement.SecondHit = true;
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playfield.OnJudgement(h);
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}
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}
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private void addMissJudgement()
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{
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playfield.OnJudgement(new DrawableTestHit(new Hit())
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{
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Judgement = new TaikoJudgement
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{
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Result = HitResult.Miss,
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TimeOffset = 0
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}
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});
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}
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private void addBarLine(bool major, double delay = scroll_time)
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{
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BarLine bl = new BarLine
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{
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StartTime = playfield.Time.Current + delay,
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ScrollTime = scroll_time
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};
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playfield.AddBarLine(major ? new DrawableBarLineMajor(bl) : new DrawableBarLine(bl));
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}
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private void addSwell(double duration = default_duration)
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{
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playfield.Add(new DrawableSwell(new Swell
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{
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StartTime = playfield.Time.Current + scroll_time,
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Duration = duration,
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ScrollTime = scroll_time
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}));
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}
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private void addDrumRoll(bool strong, double duration = default_duration)
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{
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addBarLine(true);
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addBarLine(true, scroll_time + duration);
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var d = new DrumRoll
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{
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StartTime = playfield.Time.Current + scroll_time,
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IsStrong = strong,
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Duration = duration,
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ScrollTime = scroll_time,
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};
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playfield.Add(new DrawableDrumRoll(d));
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}
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private void addCentreHit(bool strong)
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{
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Hit h = new Hit
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{
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StartTime = playfield.Time.Current + scroll_time,
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ScrollTime = scroll_time,
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IsStrong = strong
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};
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if (strong)
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playfield.Add(new DrawableCentreHitStrong(h));
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else
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playfield.Add(new DrawableCentreHit(h));
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}
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private void addRimHit(bool strong)
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{
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Hit h = new Hit
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{
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StartTime = playfield.Time.Current + scroll_time,
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ScrollTime = scroll_time,
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IsStrong = strong
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};
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if (strong)
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playfield.Add(new DrawableRimHitStrong(h));
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else
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playfield.Add(new DrawableRimHit(h));
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}
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private class DrawableTestHit : DrawableHitObject<TaikoHitObject, TaikoJudgement>
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{
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public DrawableTestHit(TaikoHitObject hitObject)
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: base(hitObject)
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{
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}
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protected override TaikoJudgement CreateJudgement() => new TaikoJudgement();
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protected override void UpdateState(ArmedState state)
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{
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}
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}
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}
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}
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