Target rounded fragment shader

Compatibility with osu-framework change https://github.com/ppy/osu-framework/pull/5512
This commit is contained in:
Thomas Müller-Höhne
2022-11-12 17:05:29 +09:00
parent 918f19fd4a
commit fa8e38d9d6
5 changed files with 3 additions and 8 deletions

View File

@ -17,7 +17,6 @@ namespace osu.Game.Graphics.Sprites
private void load(ShaderManager shaders)
{
TextureShader = shaders.Load(VertexShaderDescriptor.TEXTURE_2, @"LogoAnimation");
RoundedTextureShader = shaders.Load(VertexShaderDescriptor.TEXTURE_2, @"LogoAnimation"); // Masking isn't supported for now
}
private float animationProgress;