mirror of
https://github.com/osukey/osukey.git
synced 2025-08-04 23:24:04 +09:00
Target rounded fragment shader
Compatibility with osu-framework change https://github.com/ppy/osu-framework/pull/5512
This commit is contained in:
@ -49,7 +49,6 @@ namespace osu.Game.Rulesets.Osu.Skinning
|
||||
private const float max_rotation = 0.25f;
|
||||
|
||||
public IShader? TextureShader { get; private set; }
|
||||
public IShader? RoundedTextureShader { get; private set; }
|
||||
|
||||
protected Texture? Texture { get; set; }
|
||||
|
||||
@ -69,7 +68,6 @@ namespace osu.Game.Rulesets.Osu.Skinning
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(ShaderManager shaders)
|
||||
{
|
||||
RoundedTextureShader = shaders.Load(VertexShaderDescriptor.TEXTURE_2, FragmentShaderDescriptor.TEXTURE_ROUNDED);
|
||||
TextureShader = shaders.Load(VertexShaderDescriptor.TEXTURE_2, FragmentShaderDescriptor.TEXTURE);
|
||||
}
|
||||
|
||||
|
Reference in New Issue
Block a user