Pass original hitobject HitWindows during conversion

This commit is contained in:
smoogipoo
2018-05-11 15:30:50 +09:00
parent 8216bc311a
commit faa82f17cc
3 changed files with 15 additions and 5 deletions

View File

@ -132,7 +132,8 @@ namespace osu.Game.Rulesets.Taiko.Beatmaps
{
StartTime = j,
Samples = currentSamples,
IsStrong = strong
IsStrong = strong,
HitWindows = obj.HitWindows
};
}
else
@ -142,6 +143,7 @@ namespace osu.Game.Rulesets.Taiko.Beatmaps
StartTime = j,
Samples = currentSamples,
IsStrong = strong,
HitWindows = obj.HitWindows
};
}
@ -157,6 +159,7 @@ namespace osu.Game.Rulesets.Taiko.Beatmaps
IsStrong = strong,
Duration = taikoDuration,
TickRate = beatmap.BeatmapInfo.BaseDifficulty.SliderTickRate == 3 ? 3 : 4,
HitWindows = obj.HitWindows
};
}
}
@ -171,6 +174,7 @@ namespace osu.Game.Rulesets.Taiko.Beatmaps
IsStrong = strong,
Duration = endTimeData.Duration,
RequiredHits = (int)Math.Max(1, endTimeData.Duration / 1000 * hitMultiplier),
HitWindows = obj.HitWindows
};
}
else
@ -184,6 +188,7 @@ namespace osu.Game.Rulesets.Taiko.Beatmaps
StartTime = obj.StartTime,
Samples = obj.Samples,
IsStrong = strong,
HitWindows = obj.HitWindows
};
}
else
@ -193,6 +198,7 @@ namespace osu.Game.Rulesets.Taiko.Beatmaps
StartTime = obj.StartTime,
Samples = obj.Samples,
IsStrong = strong,
HitWindows = obj.HitWindows
};
}
}