diff --git a/osu.Game.Modes.Osu/Objects/OsuHitObject.cs b/osu.Game.Modes.Osu/Objects/OsuHitObject.cs
index 9648ba9c87..bedde7a763 100644
--- a/osu.Game.Modes.Osu/Objects/OsuHitObject.cs
+++ b/osu.Game.Modes.Osu/Objects/OsuHitObject.cs
@@ -68,7 +68,7 @@ namespace osu.Game.Modes.Osu.Objects
return OsuScoreResult.Miss;
}
- public override void ApplyDefaults(TimingInfo timing, BaseDifficulty difficulty)
+ public override void ApplyDefaults(TimingInfo timing, BeatmapDifficulty difficulty)
{
base.ApplyDefaults(timing, difficulty);
diff --git a/osu.Game.Modes.Osu/Objects/Slider.cs b/osu.Game.Modes.Osu/Objects/Slider.cs
index baa6e9442d..d94b6534ed 100644
--- a/osu.Game.Modes.Osu/Objects/Slider.cs
+++ b/osu.Game.Modes.Osu/Objects/Slider.cs
@@ -47,7 +47,7 @@ namespace osu.Game.Modes.Osu.Objects
public double Velocity;
public double TickDistance;
- public override void ApplyDefaults(TimingInfo timing, BaseDifficulty difficulty)
+ public override void ApplyDefaults(TimingInfo timing, BeatmapDifficulty difficulty)
{
base.ApplyDefaults(timing, difficulty);
diff --git a/osu.Game/Modes/Objects/HitObject.cs b/osu.Game/Modes/Objects/HitObject.cs
index 7fe30ff1ac..f2712d92ba 100644
--- a/osu.Game/Modes/Objects/HitObject.cs
+++ b/osu.Game/Modes/Objects/HitObject.cs
@@ -30,6 +30,6 @@ namespace osu.Game.Modes.Objects
///
/// The difficulty settings to use.
/// The timing settings to use.
- public virtual void ApplyDefaults(TimingInfo timing, BaseDifficulty difficulty) { }
+ public virtual void ApplyDefaults(TimingInfo timing, BeatmapDifficulty difficulty) { }
}
}
diff --git a/osu.Game/Modes/UI/HitRenderer.cs b/osu.Game/Modes/UI/HitRenderer.cs
index 6707f7aa15..0faa986fc7 100644
--- a/osu.Game/Modes/UI/HitRenderer.cs
+++ b/osu.Game/Modes/UI/HitRenderer.cs
@@ -96,7 +96,7 @@ namespace osu.Game.Modes.UI
// Apply defaults
foreach (var h in Beatmap.HitObjects)
- h.ApplyDefaults(Beatmap.TimingInfo, Beatmap.BeatmapInfo.BaseDifficulty);
+ h.ApplyDefaults(Beatmap.TimingInfo, Beatmap.BeatmapInfo.Difficulty);
// Post-process the beatmap
processor.PostProcess(Beatmap);