diff --git a/osu.Game.Modes.Osu/Objects/OsuHitObject.cs b/osu.Game.Modes.Osu/Objects/OsuHitObject.cs index 9648ba9c87..bedde7a763 100644 --- a/osu.Game.Modes.Osu/Objects/OsuHitObject.cs +++ b/osu.Game.Modes.Osu/Objects/OsuHitObject.cs @@ -68,7 +68,7 @@ namespace osu.Game.Modes.Osu.Objects return OsuScoreResult.Miss; } - public override void ApplyDefaults(TimingInfo timing, BaseDifficulty difficulty) + public override void ApplyDefaults(TimingInfo timing, BeatmapDifficulty difficulty) { base.ApplyDefaults(timing, difficulty); diff --git a/osu.Game.Modes.Osu/Objects/Slider.cs b/osu.Game.Modes.Osu/Objects/Slider.cs index baa6e9442d..d94b6534ed 100644 --- a/osu.Game.Modes.Osu/Objects/Slider.cs +++ b/osu.Game.Modes.Osu/Objects/Slider.cs @@ -47,7 +47,7 @@ namespace osu.Game.Modes.Osu.Objects public double Velocity; public double TickDistance; - public override void ApplyDefaults(TimingInfo timing, BaseDifficulty difficulty) + public override void ApplyDefaults(TimingInfo timing, BeatmapDifficulty difficulty) { base.ApplyDefaults(timing, difficulty); diff --git a/osu.Game/Modes/Objects/HitObject.cs b/osu.Game/Modes/Objects/HitObject.cs index 7fe30ff1ac..f2712d92ba 100644 --- a/osu.Game/Modes/Objects/HitObject.cs +++ b/osu.Game/Modes/Objects/HitObject.cs @@ -30,6 +30,6 @@ namespace osu.Game.Modes.Objects /// /// The difficulty settings to use. /// The timing settings to use. - public virtual void ApplyDefaults(TimingInfo timing, BaseDifficulty difficulty) { } + public virtual void ApplyDefaults(TimingInfo timing, BeatmapDifficulty difficulty) { } } } diff --git a/osu.Game/Modes/UI/HitRenderer.cs b/osu.Game/Modes/UI/HitRenderer.cs index 6707f7aa15..0faa986fc7 100644 --- a/osu.Game/Modes/UI/HitRenderer.cs +++ b/osu.Game/Modes/UI/HitRenderer.cs @@ -96,7 +96,7 @@ namespace osu.Game.Modes.UI // Apply defaults foreach (var h in Beatmap.HitObjects) - h.ApplyDefaults(Beatmap.TimingInfo, Beatmap.BeatmapInfo.BaseDifficulty); + h.ApplyDefaults(Beatmap.TimingInfo, Beatmap.BeatmapInfo.Difficulty); // Post-process the beatmap processor.PostProcess(Beatmap);