Fix match beatmap not updating after re-download

This commit is contained in:
smoogipoo
2020-06-02 17:02:01 +09:00
parent 3c85561cdc
commit fac96f6ddd
3 changed files with 55 additions and 17 deletions

View File

@ -207,6 +207,8 @@ namespace osu.Game.Screens.Multi.Match
Ruleset.Value = item.Ruleset.Value;
}
private void beatmapUpdated(ValueChangedEvent<WeakReference<BeatmapSetInfo>> weakSet) => Schedule(updateWorkingBeatmap);
private void updateWorkingBeatmap()
{
var beatmap = SelectedItem.Value?.Beatmap.Value;
@ -217,17 +219,6 @@ namespace osu.Game.Screens.Multi.Match
Beatmap.Value = beatmapManager.GetWorkingBeatmap(localBeatmap);
}
private void beatmapUpdated(ValueChangedEvent<WeakReference<BeatmapSetInfo>> weakSet)
{
Schedule(() =>
{
if (Beatmap.Value != beatmapManager.DefaultBeatmap)
return;
updateWorkingBeatmap();
});
}
private void onStart()
{
switch (type.Value)