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Move all sets to object initialiser for code formatting reasons
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@ -17,22 +17,25 @@ namespace osu.Game.Rulesets.Osu.Tests.Mods
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}
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[Test]
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public void TestNoAdjustment() => CreateModTest(new ModTestData(new OsuModDifficultyAdjust())
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public void TestNoAdjustment() => CreateModTest(new ModTestData()
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{
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Mod = new OsuModDifficultyAdjust(),
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Autoplay = true,
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PassCondition = () => ((ScoreAccessibleTestPlayer)Player).ScoreProcessor.JudgedHits >= 2
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});
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[Test]
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public void TestCircleSize10() => CreateModTest(new ModTestData(new OsuModDifficultyAdjust { CircleSize = { Value = 10 } })
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public void TestCircleSize10() => CreateModTest(new ModTestData
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{
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Mod = new OsuModDifficultyAdjust { CircleSize = { Value = 10 } },
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Autoplay = true,
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PassCondition = () => ((ScoreAccessibleTestPlayer)Player).ScoreProcessor.JudgedHits >= 2
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});
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[Test]
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public void TestApproachRate10() => CreateModTest(new ModTestData(new OsuModDifficultyAdjust { ApproachRate = { Value = 10 } })
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public void TestApproachRate10() => CreateModTest(new ModTestData
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{
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Mod = new OsuModDifficultyAdjust { ApproachRate = { Value = 10 } },
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Autoplay = true,
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PassCondition = () => ((ScoreAccessibleTestPlayer)Player).ScoreProcessor.JudgedHits >= 2
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});
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