Merge branch 'master' into overlay-ruleset-selector

This commit is contained in:
Dean Herbert
2020-02-03 13:48:28 +09:00
committed by GitHub
66 changed files with 950 additions and 423 deletions

View File

@ -29,7 +29,7 @@ namespace osu.Game.Overlays.Profile.Header.Components
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
private void load(OverlayColourProvider colourProvider)
{
InternalChildren = new Drawable[]
{
@ -42,7 +42,7 @@ namespace osu.Game.Overlays.Profile.Header.Components
RelativeSizeAxes = Axes.Both,
BackgroundColour = Color4.Black,
Direction = BarDirection.LeftToRight,
AccentColour = colours.Yellow
AccentColour = colourProvider.Highlight1
}
},
levelProgressText = new OsuSpriteText

View File

@ -2,12 +2,11 @@
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Game.Graphics;
using osu.Game.Graphics.Containers;
using osuTK.Graphics;
namespace osu.Game.Overlays.Profile.Header.Components
{
@ -24,9 +23,6 @@ namespace osu.Game.Overlays.Profile.Header.Components
{
AutoSizeAxes = Axes.X;
IdleColour = Color4.Black;
HoverColour = OsuColour.Gray(0.1f);
base.Content.Add(new CircularContainer
{
Masking = true,
@ -47,5 +43,12 @@ namespace osu.Game.Overlays.Profile.Header.Components
}
});
}
[BackgroundDependencyLoader]
private void load(OverlayColourProvider colourProvider)
{
IdleColour = colourProvider.Background6;
HoverColour = colourProvider.Background5;
}
}
}

View File

@ -167,9 +167,9 @@ namespace osu.Game.Overlays.Profile.Header.Components
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
private void load(OverlayColourProvider colourProvider, OsuColour colours)
{
ballBg.Colour = colours.GreySeafoamDarker;
ballBg.Colour = colourProvider.Background5;
movingBall.BorderColour = line.Colour = colours.Yellow;
}
@ -270,7 +270,9 @@ namespace osu.Game.Overlays.Profile.Header.Components
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
background.Colour = colours.GreySeafoamDark;
// Temporary colour since it's currently impossible to change it without bugs (see https://github.com/ppy/osu-framework/issues/3231)
// If above is fixed, this should use OverlayColourProvider
background.Colour = colours.Gray1;
}
public bool SetContent(object content)