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Use generics everywhere.
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@ -12,8 +12,8 @@ namespace osu.Game.Modes.Catch.UI
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{
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protected override HitObjectConverter<CatchBaseHit> Converter => new CatchConverter();
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protected override Playfield CreatePlayfield() => new CatchPlayfield();
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protected override Playfield<CatchBaseHit> CreatePlayfield() => new CatchPlayfield();
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protected override DrawableHitObject GetVisualRepresentation(CatchBaseHit h) => null;// new DrawableFruit(h);
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protected override DrawableHitObject<CatchBaseHit> GetVisualRepresentation(CatchBaseHit h) => null;// new DrawableFruit(h);
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}
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}
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