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Use generics everywhere.
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@ -85,13 +85,7 @@ namespace osu.Game.Modes.Osu.Objects.Drawables
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if (hitOffset < OsuHitObject.HIT_WINDOW_50)
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{
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Judgement.Result = HitResult.Hit;
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if (hitOffset < OsuHitObject.HIT_WINDOW_300)
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osuJudgement.Score = OsuScoreResult.Hit300;
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else if (hitOffset < OsuHitObject.HIT_WINDOW_100)
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osuJudgement.Score = OsuScoreResult.Hit100;
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else if (hitOffset < OsuHitObject.HIT_WINDOW_50)
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osuJudgement.Score = OsuScoreResult.Hit50;
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osuJudgement.Score = HitObject.ScoreResultForOffset(hitOffset);
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}
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else
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Judgement.Result = HitResult.Miss;
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