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Use generics everywhere.
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@ -12,8 +12,8 @@ namespace osu.Game.Modes.Taiko.UI
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{
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protected override HitObjectConverter<TaikoBaseHit> Converter => new TaikoConverter();
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protected override Playfield CreatePlayfield() => new TaikoPlayfield();
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protected override Playfield<TaikoBaseHit> CreatePlayfield() => new TaikoPlayfield();
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protected override DrawableHitObject GetVisualRepresentation(TaikoBaseHit h) => null;// new DrawableTaikoHit(h);
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protected override DrawableHitObject<TaikoBaseHit> GetVisualRepresentation(TaikoBaseHit h) => null;// new DrawableTaikoHit(h);
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}
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}
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