Merge branch 'master' into url-parsing-support

This commit is contained in:
Dean Herbert
2018-01-02 17:51:50 +09:00
committed by GitHub
176 changed files with 2002 additions and 841 deletions

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@ -70,6 +70,7 @@ namespace osu.Game.Tests.Visual
testRemoveAll();
testEmptyTraversal();
testHiding();
}
private void ensureRandomFetchSuccess() =>
@ -295,6 +296,40 @@ namespace osu.Game.Tests.Visual
checkNoSelection();
}
private void testHiding()
{
var hidingSet = createTestBeatmapSet(1);
hidingSet.Beatmaps[1].Hidden = true;
AddStep("Add set with diff 2 hidden", () => carousel.UpdateBeatmapSet(hidingSet));
setSelected(1, 1);
checkVisibleItemCount(true, 2);
advanceSelection(true);
checkSelected(1, 3);
setHidden(3);
checkSelected(1, 1);
setHidden(2, false);
advanceSelection(true);
checkSelected(1, 2);
setHidden(1);
checkSelected(1, 2);
setHidden(2);
checkNoSelection();
void setHidden(int diff, bool hidden = true)
{
AddStep((hidden ? "" : "un") + $"hide diff {diff}", () =>
{
hidingSet.Beatmaps[diff - 1].Hidden = hidden;
carousel.UpdateBeatmapSet(hidingSet);
});
}
}
private BeatmapSetInfo createTestBeatmapSet(int i)
{
return new BeatmapSetInfo

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@ -1,69 +1,161 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Collections.Generic;
using System.Linq;
using OpenTK;
using osu.Framework.Allocation;
using osu.Framework.Configuration;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Beatmaps;
using osu.Game.Graphics.Sprites;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Osu;
using osu.Game.Screens.Select;
using osu.Game.Tests.Beatmaps;
namespace osu.Game.Tests.Visual
{
public class TestCaseBeatmapInfoWedge : OsuTestCase
{
private BeatmapManager beatmaps;
private readonly Random random;
private readonly BeatmapInfoWedge infoWedge;
private RulesetStore rulesets;
private TestBeatmapInfoWedge infoWedge;
private readonly List<Beatmap> beatmaps = new List<Beatmap>();
private readonly Bindable<WorkingBeatmap> beatmap = new Bindable<WorkingBeatmap>();
public TestCaseBeatmapInfoWedge()
[BackgroundDependencyLoader]
private void load(OsuGameBase game, RulesetStore rulesets)
{
random = new Random(0123);
this.rulesets = rulesets;
Add(infoWedge = new BeatmapInfoWedge
beatmap.BindTo(game.Beatmap);
}
protected override void LoadComplete()
{
base.LoadComplete();
Add(infoWedge = new TestBeatmapInfoWedge
{
Size = new Vector2(0.5f, 245),
RelativeSizeAxes = Axes.X,
Margin = new MarginPadding
{
Top = 20,
},
Margin = new MarginPadding { Top = 20 }
});
AddStep("show", () =>
{
Content.FadeInFromZero(250);
infoWedge.State = Visibility.Visible;
infoWedge.UpdateBeatmap(beatmap);
});
AddStep("hide", () =>
AddWaitStep(3);
AddStep("hide", () => { infoWedge.State = Visibility.Hidden; });
AddWaitStep(3);
AddStep("show", () => { infoWedge.State = Visibility.Visible; });
foreach (var rulesetInfo in rulesets.AvailableRulesets)
{
infoWedge.State = Visibility.Hidden;
Content.FadeOut(100);
var ruleset = rulesetInfo.CreateInstance();
beatmaps.Add(createTestBeatmap(rulesetInfo));
var name = rulesetInfo.ShortName;
selectBeatmap(name);
// TODO: adjust cases once more info is shown for other gamemodes
switch (ruleset)
{
case OsuRuleset osu:
testOsuBeatmap(osu);
testInfoLabels(5);
break;
default:
testInfoLabels(2);
break;
}
}
testNullBeatmap();
}
private void testOsuBeatmap(OsuRuleset ruleset)
{
AddAssert("check version", () => infoWedge.Info.VersionLabel.Text == $"{ruleset.ShortName}Version");
AddAssert("check title", () => infoWedge.Info.TitleLabel.Text == $"{ruleset.ShortName}Source — {ruleset.ShortName}Title");
AddAssert("check artist", () => infoWedge.Info.ArtistLabel.Text == $"{ruleset.ShortName}Artist");
AddAssert("check author", () => infoWedge.Info.MapperContainer.Children.OfType<OsuSpriteText>().Any(s => s.Text == $"{ruleset.ShortName}Author"));
}
private void testInfoLabels(int expectedCount)
{
AddAssert("check infolabels exists", () => infoWedge.Info.InfoLabelContainer.Children.Any());
AddAssert("check infolabels count", () => infoWedge.Info.InfoLabelContainer.Children.Count == expectedCount);
}
private void testNullBeatmap()
{
selectNullBeatmap();
AddAssert("check empty version", () => string.IsNullOrEmpty(infoWedge.Info.VersionLabel.Text));
AddAssert("check default title", () => infoWedge.Info.TitleLabel.Text == beatmap.Default.BeatmapInfo.Metadata.Title);
AddAssert("check default artist", () => infoWedge.Info.ArtistLabel.Text == beatmap.Default.BeatmapInfo.Metadata.Artist);
AddAssert("check empty author", () => !infoWedge.Info.MapperContainer.Children.Any());
AddAssert("check no infolabels", () => !infoWedge.Info.InfoLabelContainer.Children.Any());
}
private void selectBeatmap(string name)
{
var infoBefore = infoWedge.Info;
AddStep($"select {name} beatmap", () =>
{
beatmap.Value = new TestWorkingBeatmap(beatmaps.First(b => b.BeatmapInfo.Ruleset.ShortName == name));
infoWedge.UpdateBeatmap(beatmap);
});
AddStep("random beatmap", randomBeatmap);
AddStep("null beatmap", () => infoWedge.UpdateBeatmap(beatmap.Default));
AddUntilStep(() => infoWedge.Info != infoBefore, "wait for async load");
}
[BackgroundDependencyLoader]
private void load(OsuGameBase game, BeatmapManager beatmaps)
private void selectNullBeatmap()
{
this.beatmaps = beatmaps;
beatmap.BindTo(game.Beatmap);
AddStep("select null beatmap", () =>
{
beatmap.Value = beatmap.Default;
infoWedge.UpdateBeatmap(beatmap);
});
}
private void randomBeatmap()
private Beatmap createTestBeatmap(RulesetInfo ruleset)
{
var sets = beatmaps.GetAllUsableBeatmapSets();
if (sets.Count == 0)
return;
List<HitObject> objects = new List<HitObject>();
for (double i = 0; i < 50000; i += 1000)
objects.Add(new HitObject { StartTime = i });
var b = sets[random.Next(0, sets.Count)].Beatmaps[0];
beatmap.Value = beatmaps.GetWorkingBeatmap(b);
infoWedge.UpdateBeatmap(beatmap);
return new Beatmap
{
BeatmapInfo = new BeatmapInfo
{
Metadata = new BeatmapMetadata
{
AuthorString = $"{ruleset.ShortName}Author",
Artist = $"{ruleset.ShortName}Artist",
Source = $"{ruleset.ShortName}Source",
Title = $"{ruleset.ShortName}Title"
},
Ruleset = ruleset,
StarDifficulty = 6,
Version = $"{ruleset.ShortName}Version"
},
HitObjects = objects
};
}
private class TestBeatmapInfoWedge : BeatmapInfoWedge
{
public new BufferedWedgeInfo Info => base.Info;
}
}
}

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@ -160,9 +160,9 @@ namespace osu.Game.Tests.Visual
};
foreach(var s in scores)
{
s.Statistics.Add("300", RNG.Next(2000));
s.Statistics.Add("100", RNG.Next(2000));
s.Statistics.Add("50", RNG.Next(2000));
s.Statistics.Add(HitResult.Great, RNG.Next(2000));
s.Statistics.Add(HitResult.Good, RNG.Next(2000));
s.Statistics.Add(HitResult.Meh, RNG.Next(2000));
}
anotherScores = new[]
@ -272,9 +272,9 @@ namespace osu.Game.Tests.Visual
};
foreach (var s in anotherScores)
{
s.Statistics.Add("300", RNG.Next(2000));
s.Statistics.Add("100", RNG.Next(2000));
s.Statistics.Add("50", RNG.Next(2000));
s.Statistics.Add(HitResult.Great, RNG.Next(2000));
s.Statistics.Add(HitResult.Good, RNG.Next(2000));
s.Statistics.Add(HitResult.Meh, RNG.Next(2000));
}
topScore = new OnlineScore
@ -299,9 +299,9 @@ namespace osu.Game.Tests.Visual
TotalScore = 987654321,
Accuracy = 0.8487,
};
topScore.Statistics.Add("300", RNG.Next(2000));
topScore.Statistics.Add("100", RNG.Next(2000));
topScore.Statistics.Add("50", RNG.Next(2000));
topScore.Statistics.Add(HitResult.Great, RNG.Next(2000));
topScore.Statistics.Add(HitResult.Good, RNG.Next(2000));
topScore.Statistics.Add(HitResult.Meh, RNG.Next(2000));
}
[BackgroundDependencyLoader]

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@ -73,7 +73,7 @@ namespace osu.Game.Tests.Visual
{
AddStep("Show overlay", () => failOverlay.Show());
AddStep("Hover first button", () => failOverlay.Buttons.First().TriggerOnHover(null));
AddStep("Hover first button", () => failOverlay.Buttons.First().TriggerOnMouseMove(null));
AddStep("Hide overlay", () => failOverlay.Hide());
AddAssert("Overlay state is reset", () => !failOverlay.Buttons.Any(b => b.Selected));
@ -162,7 +162,7 @@ namespace osu.Game.Tests.Visual
var secondButton = pauseOverlay.Buttons.Skip(1).First();
AddStep("Down arrow", () => pauseOverlay.TriggerOnKeyDown(null, new KeyDownEventArgs { Key = Key.Down }));
AddStep("Hover second button", () => secondButton.TriggerOnHover(null));
AddStep("Hover second button", () => secondButton.TriggerOnMouseMove(null));
AddAssert("First button not selected", () => !pauseOverlay.Buttons.First().Selected);
AddAssert("Second button selected", () => secondButton.Selected);
@ -178,7 +178,7 @@ namespace osu.Game.Tests.Visual
var secondButton = pauseOverlay.Buttons.Skip(1).First();
AddStep("Hover second button", () => secondButton.TriggerOnHover(null));
AddStep("Hover second button", () => secondButton.TriggerOnMouseMove(null));
AddStep("Up arrow", () => pauseOverlay.TriggerOnKeyDown(null, new KeyDownEventArgs { Key = Key.Up }));
AddAssert("Second button not selected", () => !secondButton.Selected);
AddAssert("First button selected", () => pauseOverlay.Buttons.First().Selected);
@ -195,7 +195,7 @@ namespace osu.Game.Tests.Visual
var secondButton = pauseOverlay.Buttons.Skip(1).First();
AddStep("Hover second button", () => secondButton.TriggerOnHover(null));
AddStep("Hover second button", () => secondButton.TriggerOnMouseMove(null));
AddStep("Unhover second button", () => secondButton.TriggerOnHoverLost(null));
AddStep("Down arrow", () => pauseOverlay.TriggerOnKeyDown(null, new KeyDownEventArgs { Key = Key.Down }));
AddAssert("First button selected", () => pauseOverlay.Buttons.First().Selected); // Initial state condition

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@ -1,9 +1,12 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Framework.MathUtils;
using osu.Game.Overlays;
using osu.Game.Overlays.Notifications;
@ -15,6 +18,16 @@ namespace osu.Game.Tests.Visual
private readonly NotificationOverlay manager;
private readonly List<ProgressNotification> progressingNotifications = new List<ProgressNotification>();
public override IReadOnlyList<Type> RequiredTypes => new[]
{
typeof(NotificationSection),
typeof(SimpleNotification),
typeof(ProgressNotification),
typeof(ProgressCompletionNotification),
typeof(IHasCompletionTarget),
typeof(Notification)
};
public TestCaseNotificationOverlay()
{
progressingNotifications.Clear();
@ -25,15 +38,48 @@ namespace osu.Game.Tests.Visual
Origin = Anchor.TopRight
});
AddStep(@"toggle", manager.ToggleVisibility);
SpriteText displayedCount = new SpriteText();
Content.Add(displayedCount);
void setState(Visibility state) => AddStep(state.ToString(), () => manager.State = state);
void checkProgressingCount(int expected) => AddAssert($"progressing count is {expected}", () => progressingNotifications.Count == expected);
manager.UnreadCount.ValueChanged += count => { displayedCount.Text = $"displayed count: {count}"; };
setState(Visibility.Visible);
AddStep(@"simple #1", sendHelloNotification);
AddStep(@"simple #2", sendAmazingNotification);
AddStep(@"progress #1", sendUploadProgress);
AddStep(@"progress #2", sendDownloadProgress);
AddStep(@"barrage", () => sendBarrage());
checkProgressingCount(2);
setState(Visibility.Hidden);
AddRepeatStep(@"add many simple", sendManyNotifications, 3);
AddWaitStep(5);
checkProgressingCount(0);
AddStep(@"progress #3", sendUploadProgress);
checkProgressingCount(1);
AddAssert("Displayed count is 33", () => manager.UnreadCount.Value == 33);
AddWaitStep(10);
checkProgressingCount(0);
setState(Visibility.Visible);
//AddStep(@"barrage", () => sendBarrage());
}
private void sendBarrage(int remaining = 100)
private void sendBarrage(int remaining = 10)
{
switch (RNG.Next(0, 4))
{
@ -63,7 +109,7 @@ namespace osu.Game.Tests.Visual
if (progressingNotifications.Count(n => n.State == ProgressNotificationState.Active) < 3)
{
var p = progressingNotifications.FirstOrDefault(n => n.IsAlive && n.State == ProgressNotificationState.Queued);
var p = progressingNotifications.FirstOrDefault(n => n.State == ProgressNotificationState.Queued);
if (p != null)
p.State = ProgressNotificationState.Active;
}
@ -71,7 +117,7 @@ namespace osu.Game.Tests.Visual
foreach (var n in progressingNotifications.FindAll(n => n.State == ProgressNotificationState.Active))
{
if (n.Progress < 1)
n.Progress += (float)(Time.Elapsed / 2000) * RNG.NextSingle();
n.Progress += (float)(Time.Elapsed / 400) * RNG.NextSingle();
else
n.State = ProgressNotificationState.Completed;
}
@ -108,5 +154,11 @@ namespace osu.Game.Tests.Visual
{
manager.Post(new SimpleNotification { Text = @"Welcome to osu!. Enjoy your stay!" });
}
private void sendManyNotifications()
{
for (int i = 0; i < 10; i++)
manager.Post(new SimpleNotification { Text = @"Spam incoming!!" });
}
}
}

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@ -26,6 +26,7 @@ namespace osu.Game.Tests.Visual
private RulesetStore rulesets;
private DependencyContainer dependencies;
private WorkingBeatmap defaultBeatmap;
public override IReadOnlyList<Type> RequiredTypes => new[]
{
@ -47,31 +48,61 @@ namespace osu.Game.Tests.Visual
protected override IReadOnlyDependencyContainer CreateLocalDependencies(IReadOnlyDependencyContainer parent) => dependencies = new DependencyContainer(parent);
private class TestSongSelect : PlaySongSelect
{
public WorkingBeatmap CurrentBeatmap => Beatmap.Value;
public new BeatmapCarousel Carousel => base.Carousel;
}
[BackgroundDependencyLoader]
private void load(BeatmapManager baseManager)
{
PlaySongSelect songSelect;
TestSongSelect songSelect = null;
if (manager == null)
var storage = new TestStorage(@"TestCasePlaySongSelect");
// this is by no means clean. should be replacing inside of OsuGameBase somehow.
var context = new OsuDbContext();
Func<OsuDbContext> contextFactory = () => context;
dependencies.Cache(rulesets = new RulesetStore(contextFactory));
dependencies.Cache(manager = new BeatmapManager(storage, contextFactory, rulesets, null)
{
var storage = new TestStorage(@"TestCasePlaySongSelect");
DefaultBeatmap = defaultBeatmap = baseManager.GetWorkingBeatmap(null)
});
// this is by no means clean. should be replacing inside of OsuGameBase somehow.
var context = new OsuDbContext();
void loadNewSongSelect(bool deleteMaps = false) => AddStep("reload song select", () =>
{
if (deleteMaps) manager.DeleteAll();
Func<OsuDbContext> contextFactory = () => context;
dependencies.Cache(rulesets = new RulesetStore(contextFactory));
dependencies.Cache(manager = new BeatmapManager(storage, contextFactory, rulesets, null)
if (songSelect != null)
{
DefaultBeatmap = baseManager.GetWorkingBeatmap(null)
});
Remove(songSelect);
songSelect.Dispose();
}
Add(songSelect = new TestSongSelect());
});
loadNewSongSelect(true);
AddWaitStep(3);
AddAssert("dummy selected", () => songSelect.CurrentBeatmap == defaultBeatmap);
AddStep("import test maps", () =>
{
for (int i = 0; i < 100; i += 10)
manager.Import(createTestBeatmapSet(i));
}
});
Add(songSelect = new PlaySongSelect());
AddWaitStep(3);
AddAssert("random map selected", () => songSelect.CurrentBeatmap != defaultBeatmap);
loadNewSongSelect();
AddWaitStep(3);
AddAssert("random map selected", () => songSelect.CurrentBeatmap != defaultBeatmap);
AddStep(@"Sort by Artist", delegate { songSelect.FilterControl.Sort = SortMode.Artist; });
AddStep(@"Sort by Title", delegate { songSelect.FilterControl.Sort = SortMode.Title; });

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@ -0,0 +1,37 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Graphics;
using osu.Game.Graphics;
using osu.Game.Overlays.Dialog;
namespace osu.Game.Tests.Visual
{
public class TestCasePopupDialog : OsuTestCase
{
public TestCasePopupDialog()
{
var popup = new PopupDialog
{
RelativeSizeAxes = Axes.Both,
State = Framework.Graphics.Containers.Visibility.Visible,
Icon = FontAwesome.fa_assistive_listening_systems,
HeaderText = @"This is a test popup",
BodyText = "I can say lots of stuff and even wrap my words!",
Buttons = new PopupDialogButton[]
{
new PopupDialogCancelButton
{
Text = @"Yes. That you can.",
},
new PopupDialogOkButton
{
Text = @"You're a fake!",
},
}
};
Add(popup);
}
}
}

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@ -15,6 +15,15 @@ namespace osu.Game.Tests.Visual
{
private BeatmapManager beatmaps;
public override IReadOnlyList<Type> RequiredTypes => new[]
{
typeof(Score),
typeof(Results),
typeof(ResultsPage),
typeof(ResultsPageScore),
typeof(ResultsPageRanking)
};
[BackgroundDependencyLoader]
private void load(BeatmapManager beatmaps)
{
@ -41,12 +50,12 @@ namespace osu.Game.Tests.Visual
MaxCombo = 123,
Rank = ScoreRank.A,
Date = DateTimeOffset.Now,
Statistics = new Dictionary<string, dynamic>
Statistics = new Dictionary<HitResult, dynamic>
{
{ "300", 50 },
{ "100", 20 },
{ "50", 50 },
{ "x", 1 }
{ HitResult.Great, 50 },
{ HitResult.Good, 20 },
{ HitResult.Meh, 50 },
{ HitResult.Miss, 1 }
},
User = new User
{

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@ -0,0 +1,39 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Graphics.Containers;
using osu.Game.Overlays.Toolbar;
namespace osu.Game.Tests.Visual
{
public class TestCaseToolbar : OsuTestCase
{
public override IReadOnlyList<Type> RequiredTypes => new[]
{
typeof(ToolbarButton),
typeof(ToolbarModeSelector),
typeof(ToolbarModeButton),
typeof(ToolbarNotificationButton),
};
public TestCaseToolbar()
{
var toolbar = new Toolbar { State = Visibility.Visible };
Add(toolbar);
var notificationButton = toolbar.Children.OfType<FillFlowContainer>().Last().Children.OfType<ToolbarNotificationButton>().First();
void setNotifications(int count) => AddStep($"set notification count to {count}", () => notificationButton.NotificationCount.Value = count);
setNotifications(1);
setNotifications(2);
setNotifications(3);
setNotifications(0);
setNotifications(144);
}
}
}