mirror of
https://github.com/osukey/osukey.git
synced 2025-08-04 23:24:04 +09:00
Merge branch 'master' into url-parsing-support
This commit is contained in:
@ -70,6 +70,7 @@ namespace osu.Game.Tests.Visual
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testRemoveAll();
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testEmptyTraversal();
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testHiding();
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}
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private void ensureRandomFetchSuccess() =>
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@ -295,6 +296,40 @@ namespace osu.Game.Tests.Visual
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checkNoSelection();
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}
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private void testHiding()
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{
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var hidingSet = createTestBeatmapSet(1);
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hidingSet.Beatmaps[1].Hidden = true;
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AddStep("Add set with diff 2 hidden", () => carousel.UpdateBeatmapSet(hidingSet));
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setSelected(1, 1);
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checkVisibleItemCount(true, 2);
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advanceSelection(true);
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checkSelected(1, 3);
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setHidden(3);
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checkSelected(1, 1);
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setHidden(2, false);
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advanceSelection(true);
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checkSelected(1, 2);
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setHidden(1);
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checkSelected(1, 2);
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setHidden(2);
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checkNoSelection();
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void setHidden(int diff, bool hidden = true)
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{
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AddStep((hidden ? "" : "un") + $"hide diff {diff}", () =>
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{
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hidingSet.Beatmaps[diff - 1].Hidden = hidden;
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carousel.UpdateBeatmapSet(hidingSet);
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});
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}
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}
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private BeatmapSetInfo createTestBeatmapSet(int i)
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{
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return new BeatmapSetInfo
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|
@ -1,69 +1,161 @@
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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using OpenTK;
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using osu.Framework.Allocation;
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using osu.Framework.Configuration;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Beatmaps;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Osu;
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using osu.Game.Screens.Select;
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using osu.Game.Tests.Beatmaps;
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namespace osu.Game.Tests.Visual
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{
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public class TestCaseBeatmapInfoWedge : OsuTestCase
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{
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private BeatmapManager beatmaps;
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private readonly Random random;
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private readonly BeatmapInfoWedge infoWedge;
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private RulesetStore rulesets;
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private TestBeatmapInfoWedge infoWedge;
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private readonly List<Beatmap> beatmaps = new List<Beatmap>();
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private readonly Bindable<WorkingBeatmap> beatmap = new Bindable<WorkingBeatmap>();
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public TestCaseBeatmapInfoWedge()
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[BackgroundDependencyLoader]
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private void load(OsuGameBase game, RulesetStore rulesets)
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{
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random = new Random(0123);
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this.rulesets = rulesets;
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Add(infoWedge = new BeatmapInfoWedge
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beatmap.BindTo(game.Beatmap);
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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Add(infoWedge = new TestBeatmapInfoWedge
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{
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Size = new Vector2(0.5f, 245),
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RelativeSizeAxes = Axes.X,
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Margin = new MarginPadding
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{
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Top = 20,
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},
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Margin = new MarginPadding { Top = 20 }
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});
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AddStep("show", () =>
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{
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Content.FadeInFromZero(250);
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infoWedge.State = Visibility.Visible;
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infoWedge.UpdateBeatmap(beatmap);
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});
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AddStep("hide", () =>
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AddWaitStep(3);
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AddStep("hide", () => { infoWedge.State = Visibility.Hidden; });
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AddWaitStep(3);
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AddStep("show", () => { infoWedge.State = Visibility.Visible; });
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foreach (var rulesetInfo in rulesets.AvailableRulesets)
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{
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infoWedge.State = Visibility.Hidden;
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Content.FadeOut(100);
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var ruleset = rulesetInfo.CreateInstance();
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beatmaps.Add(createTestBeatmap(rulesetInfo));
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var name = rulesetInfo.ShortName;
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selectBeatmap(name);
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// TODO: adjust cases once more info is shown for other gamemodes
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switch (ruleset)
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{
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case OsuRuleset osu:
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testOsuBeatmap(osu);
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testInfoLabels(5);
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break;
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default:
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testInfoLabels(2);
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break;
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}
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}
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testNullBeatmap();
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}
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private void testOsuBeatmap(OsuRuleset ruleset)
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{
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AddAssert("check version", () => infoWedge.Info.VersionLabel.Text == $"{ruleset.ShortName}Version");
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AddAssert("check title", () => infoWedge.Info.TitleLabel.Text == $"{ruleset.ShortName}Source — {ruleset.ShortName}Title");
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AddAssert("check artist", () => infoWedge.Info.ArtistLabel.Text == $"{ruleset.ShortName}Artist");
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AddAssert("check author", () => infoWedge.Info.MapperContainer.Children.OfType<OsuSpriteText>().Any(s => s.Text == $"{ruleset.ShortName}Author"));
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}
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private void testInfoLabels(int expectedCount)
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{
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AddAssert("check infolabels exists", () => infoWedge.Info.InfoLabelContainer.Children.Any());
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AddAssert("check infolabels count", () => infoWedge.Info.InfoLabelContainer.Children.Count == expectedCount);
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}
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private void testNullBeatmap()
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{
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selectNullBeatmap();
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AddAssert("check empty version", () => string.IsNullOrEmpty(infoWedge.Info.VersionLabel.Text));
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AddAssert("check default title", () => infoWedge.Info.TitleLabel.Text == beatmap.Default.BeatmapInfo.Metadata.Title);
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AddAssert("check default artist", () => infoWedge.Info.ArtistLabel.Text == beatmap.Default.BeatmapInfo.Metadata.Artist);
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AddAssert("check empty author", () => !infoWedge.Info.MapperContainer.Children.Any());
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AddAssert("check no infolabels", () => !infoWedge.Info.InfoLabelContainer.Children.Any());
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}
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private void selectBeatmap(string name)
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{
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var infoBefore = infoWedge.Info;
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AddStep($"select {name} beatmap", () =>
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{
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beatmap.Value = new TestWorkingBeatmap(beatmaps.First(b => b.BeatmapInfo.Ruleset.ShortName == name));
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infoWedge.UpdateBeatmap(beatmap);
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});
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AddStep("random beatmap", randomBeatmap);
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AddStep("null beatmap", () => infoWedge.UpdateBeatmap(beatmap.Default));
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AddUntilStep(() => infoWedge.Info != infoBefore, "wait for async load");
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}
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[BackgroundDependencyLoader]
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private void load(OsuGameBase game, BeatmapManager beatmaps)
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private void selectNullBeatmap()
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{
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this.beatmaps = beatmaps;
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beatmap.BindTo(game.Beatmap);
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AddStep("select null beatmap", () =>
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{
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beatmap.Value = beatmap.Default;
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infoWedge.UpdateBeatmap(beatmap);
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});
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}
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private void randomBeatmap()
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private Beatmap createTestBeatmap(RulesetInfo ruleset)
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{
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var sets = beatmaps.GetAllUsableBeatmapSets();
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if (sets.Count == 0)
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return;
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List<HitObject> objects = new List<HitObject>();
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for (double i = 0; i < 50000; i += 1000)
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objects.Add(new HitObject { StartTime = i });
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var b = sets[random.Next(0, sets.Count)].Beatmaps[0];
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beatmap.Value = beatmaps.GetWorkingBeatmap(b);
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infoWedge.UpdateBeatmap(beatmap);
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return new Beatmap
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{
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BeatmapInfo = new BeatmapInfo
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{
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Metadata = new BeatmapMetadata
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{
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AuthorString = $"{ruleset.ShortName}Author",
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Artist = $"{ruleset.ShortName}Artist",
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Source = $"{ruleset.ShortName}Source",
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Title = $"{ruleset.ShortName}Title"
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},
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Ruleset = ruleset,
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StarDifficulty = 6,
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Version = $"{ruleset.ShortName}Version"
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},
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HitObjects = objects
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};
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}
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private class TestBeatmapInfoWedge : BeatmapInfoWedge
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{
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public new BufferedWedgeInfo Info => base.Info;
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}
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}
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}
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|
@ -160,9 +160,9 @@ namespace osu.Game.Tests.Visual
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};
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foreach(var s in scores)
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{
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s.Statistics.Add("300", RNG.Next(2000));
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s.Statistics.Add("100", RNG.Next(2000));
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s.Statistics.Add("50", RNG.Next(2000));
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s.Statistics.Add(HitResult.Great, RNG.Next(2000));
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s.Statistics.Add(HitResult.Good, RNG.Next(2000));
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s.Statistics.Add(HitResult.Meh, RNG.Next(2000));
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}
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anotherScores = new[]
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@ -272,9 +272,9 @@ namespace osu.Game.Tests.Visual
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};
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foreach (var s in anotherScores)
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{
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s.Statistics.Add("300", RNG.Next(2000));
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s.Statistics.Add("100", RNG.Next(2000));
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s.Statistics.Add("50", RNG.Next(2000));
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s.Statistics.Add(HitResult.Great, RNG.Next(2000));
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s.Statistics.Add(HitResult.Good, RNG.Next(2000));
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s.Statistics.Add(HitResult.Meh, RNG.Next(2000));
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}
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topScore = new OnlineScore
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@ -299,9 +299,9 @@ namespace osu.Game.Tests.Visual
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TotalScore = 987654321,
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Accuracy = 0.8487,
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};
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topScore.Statistics.Add("300", RNG.Next(2000));
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topScore.Statistics.Add("100", RNG.Next(2000));
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topScore.Statistics.Add("50", RNG.Next(2000));
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topScore.Statistics.Add(HitResult.Great, RNG.Next(2000));
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topScore.Statistics.Add(HitResult.Good, RNG.Next(2000));
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topScore.Statistics.Add(HitResult.Meh, RNG.Next(2000));
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}
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[BackgroundDependencyLoader]
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|
@ -73,7 +73,7 @@ namespace osu.Game.Tests.Visual
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{
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AddStep("Show overlay", () => failOverlay.Show());
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AddStep("Hover first button", () => failOverlay.Buttons.First().TriggerOnHover(null));
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AddStep("Hover first button", () => failOverlay.Buttons.First().TriggerOnMouseMove(null));
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AddStep("Hide overlay", () => failOverlay.Hide());
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AddAssert("Overlay state is reset", () => !failOverlay.Buttons.Any(b => b.Selected));
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@ -162,7 +162,7 @@ namespace osu.Game.Tests.Visual
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var secondButton = pauseOverlay.Buttons.Skip(1).First();
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||||
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AddStep("Down arrow", () => pauseOverlay.TriggerOnKeyDown(null, new KeyDownEventArgs { Key = Key.Down }));
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AddStep("Hover second button", () => secondButton.TriggerOnHover(null));
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AddStep("Hover second button", () => secondButton.TriggerOnMouseMove(null));
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AddAssert("First button not selected", () => !pauseOverlay.Buttons.First().Selected);
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||||
AddAssert("Second button selected", () => secondButton.Selected);
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|
||||
@ -178,7 +178,7 @@ namespace osu.Game.Tests.Visual
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||||
|
||||
var secondButton = pauseOverlay.Buttons.Skip(1).First();
|
||||
|
||||
AddStep("Hover second button", () => secondButton.TriggerOnHover(null));
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||||
AddStep("Hover second button", () => secondButton.TriggerOnMouseMove(null));
|
||||
AddStep("Up arrow", () => pauseOverlay.TriggerOnKeyDown(null, new KeyDownEventArgs { Key = Key.Up }));
|
||||
AddAssert("Second button not selected", () => !secondButton.Selected);
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||||
AddAssert("First button selected", () => pauseOverlay.Buttons.First().Selected);
|
||||
@ -195,7 +195,7 @@ namespace osu.Game.Tests.Visual
|
||||
|
||||
var secondButton = pauseOverlay.Buttons.Skip(1).First();
|
||||
|
||||
AddStep("Hover second button", () => secondButton.TriggerOnHover(null));
|
||||
AddStep("Hover second button", () => secondButton.TriggerOnMouseMove(null));
|
||||
AddStep("Unhover second button", () => secondButton.TriggerOnHoverLost(null));
|
||||
AddStep("Down arrow", () => pauseOverlay.TriggerOnKeyDown(null, new KeyDownEventArgs { Key = Key.Down }));
|
||||
AddAssert("First button selected", () => pauseOverlay.Buttons.First().Selected); // Initial state condition
|
||||
|
@ -1,9 +1,12 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.MathUtils;
|
||||
using osu.Game.Overlays;
|
||||
using osu.Game.Overlays.Notifications;
|
||||
@ -15,6 +18,16 @@ namespace osu.Game.Tests.Visual
|
||||
private readonly NotificationOverlay manager;
|
||||
private readonly List<ProgressNotification> progressingNotifications = new List<ProgressNotification>();
|
||||
|
||||
public override IReadOnlyList<Type> RequiredTypes => new[]
|
||||
{
|
||||
typeof(NotificationSection),
|
||||
typeof(SimpleNotification),
|
||||
typeof(ProgressNotification),
|
||||
typeof(ProgressCompletionNotification),
|
||||
typeof(IHasCompletionTarget),
|
||||
typeof(Notification)
|
||||
};
|
||||
|
||||
public TestCaseNotificationOverlay()
|
||||
{
|
||||
progressingNotifications.Clear();
|
||||
@ -25,15 +38,48 @@ namespace osu.Game.Tests.Visual
|
||||
Origin = Anchor.TopRight
|
||||
});
|
||||
|
||||
AddStep(@"toggle", manager.ToggleVisibility);
|
||||
SpriteText displayedCount = new SpriteText();
|
||||
|
||||
Content.Add(displayedCount);
|
||||
|
||||
void setState(Visibility state) => AddStep(state.ToString(), () => manager.State = state);
|
||||
void checkProgressingCount(int expected) => AddAssert($"progressing count is {expected}", () => progressingNotifications.Count == expected);
|
||||
|
||||
manager.UnreadCount.ValueChanged += count => { displayedCount.Text = $"displayed count: {count}"; };
|
||||
|
||||
|
||||
setState(Visibility.Visible);
|
||||
AddStep(@"simple #1", sendHelloNotification);
|
||||
AddStep(@"simple #2", sendAmazingNotification);
|
||||
AddStep(@"progress #1", sendUploadProgress);
|
||||
AddStep(@"progress #2", sendDownloadProgress);
|
||||
AddStep(@"barrage", () => sendBarrage());
|
||||
|
||||
checkProgressingCount(2);
|
||||
|
||||
setState(Visibility.Hidden);
|
||||
|
||||
AddRepeatStep(@"add many simple", sendManyNotifications, 3);
|
||||
AddWaitStep(5);
|
||||
|
||||
checkProgressingCount(0);
|
||||
|
||||
AddStep(@"progress #3", sendUploadProgress);
|
||||
|
||||
checkProgressingCount(1);
|
||||
|
||||
AddAssert("Displayed count is 33", () => manager.UnreadCount.Value == 33);
|
||||
|
||||
AddWaitStep(10);
|
||||
|
||||
checkProgressingCount(0);
|
||||
|
||||
|
||||
setState(Visibility.Visible);
|
||||
|
||||
//AddStep(@"barrage", () => sendBarrage());
|
||||
}
|
||||
|
||||
private void sendBarrage(int remaining = 100)
|
||||
private void sendBarrage(int remaining = 10)
|
||||
{
|
||||
switch (RNG.Next(0, 4))
|
||||
{
|
||||
@ -63,7 +109,7 @@ namespace osu.Game.Tests.Visual
|
||||
|
||||
if (progressingNotifications.Count(n => n.State == ProgressNotificationState.Active) < 3)
|
||||
{
|
||||
var p = progressingNotifications.FirstOrDefault(n => n.IsAlive && n.State == ProgressNotificationState.Queued);
|
||||
var p = progressingNotifications.FirstOrDefault(n => n.State == ProgressNotificationState.Queued);
|
||||
if (p != null)
|
||||
p.State = ProgressNotificationState.Active;
|
||||
}
|
||||
@ -71,7 +117,7 @@ namespace osu.Game.Tests.Visual
|
||||
foreach (var n in progressingNotifications.FindAll(n => n.State == ProgressNotificationState.Active))
|
||||
{
|
||||
if (n.Progress < 1)
|
||||
n.Progress += (float)(Time.Elapsed / 2000) * RNG.NextSingle();
|
||||
n.Progress += (float)(Time.Elapsed / 400) * RNG.NextSingle();
|
||||
else
|
||||
n.State = ProgressNotificationState.Completed;
|
||||
}
|
||||
@ -108,5 +154,11 @@ namespace osu.Game.Tests.Visual
|
||||
{
|
||||
manager.Post(new SimpleNotification { Text = @"Welcome to osu!. Enjoy your stay!" });
|
||||
}
|
||||
|
||||
private void sendManyNotifications()
|
||||
{
|
||||
for (int i = 0; i < 10; i++)
|
||||
manager.Post(new SimpleNotification { Text = @"Spam incoming!!" });
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -26,6 +26,7 @@ namespace osu.Game.Tests.Visual
|
||||
private RulesetStore rulesets;
|
||||
|
||||
private DependencyContainer dependencies;
|
||||
private WorkingBeatmap defaultBeatmap;
|
||||
|
||||
public override IReadOnlyList<Type> RequiredTypes => new[]
|
||||
{
|
||||
@ -47,31 +48,61 @@ namespace osu.Game.Tests.Visual
|
||||
|
||||
protected override IReadOnlyDependencyContainer CreateLocalDependencies(IReadOnlyDependencyContainer parent) => dependencies = new DependencyContainer(parent);
|
||||
|
||||
private class TestSongSelect : PlaySongSelect
|
||||
{
|
||||
public WorkingBeatmap CurrentBeatmap => Beatmap.Value;
|
||||
public new BeatmapCarousel Carousel => base.Carousel;
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(BeatmapManager baseManager)
|
||||
{
|
||||
PlaySongSelect songSelect;
|
||||
TestSongSelect songSelect = null;
|
||||
|
||||
if (manager == null)
|
||||
var storage = new TestStorage(@"TestCasePlaySongSelect");
|
||||
|
||||
// this is by no means clean. should be replacing inside of OsuGameBase somehow.
|
||||
var context = new OsuDbContext();
|
||||
|
||||
Func<OsuDbContext> contextFactory = () => context;
|
||||
|
||||
dependencies.Cache(rulesets = new RulesetStore(contextFactory));
|
||||
dependencies.Cache(manager = new BeatmapManager(storage, contextFactory, rulesets, null)
|
||||
{
|
||||
var storage = new TestStorage(@"TestCasePlaySongSelect");
|
||||
DefaultBeatmap = defaultBeatmap = baseManager.GetWorkingBeatmap(null)
|
||||
});
|
||||
|
||||
// this is by no means clean. should be replacing inside of OsuGameBase somehow.
|
||||
var context = new OsuDbContext();
|
||||
void loadNewSongSelect(bool deleteMaps = false) => AddStep("reload song select", () =>
|
||||
{
|
||||
if (deleteMaps) manager.DeleteAll();
|
||||
|
||||
Func<OsuDbContext> contextFactory = () => context;
|
||||
|
||||
dependencies.Cache(rulesets = new RulesetStore(contextFactory));
|
||||
dependencies.Cache(manager = new BeatmapManager(storage, contextFactory, rulesets, null)
|
||||
if (songSelect != null)
|
||||
{
|
||||
DefaultBeatmap = baseManager.GetWorkingBeatmap(null)
|
||||
});
|
||||
Remove(songSelect);
|
||||
songSelect.Dispose();
|
||||
}
|
||||
|
||||
Add(songSelect = new TestSongSelect());
|
||||
});
|
||||
|
||||
loadNewSongSelect(true);
|
||||
|
||||
AddWaitStep(3);
|
||||
|
||||
AddAssert("dummy selected", () => songSelect.CurrentBeatmap == defaultBeatmap);
|
||||
|
||||
AddStep("import test maps", () =>
|
||||
{
|
||||
for (int i = 0; i < 100; i += 10)
|
||||
manager.Import(createTestBeatmapSet(i));
|
||||
}
|
||||
});
|
||||
|
||||
Add(songSelect = new PlaySongSelect());
|
||||
AddWaitStep(3);
|
||||
AddAssert("random map selected", () => songSelect.CurrentBeatmap != defaultBeatmap);
|
||||
|
||||
loadNewSongSelect();
|
||||
AddWaitStep(3);
|
||||
AddAssert("random map selected", () => songSelect.CurrentBeatmap != defaultBeatmap);
|
||||
|
||||
AddStep(@"Sort by Artist", delegate { songSelect.FilterControl.Sort = SortMode.Artist; });
|
||||
AddStep(@"Sort by Title", delegate { songSelect.FilterControl.Sort = SortMode.Title; });
|
||||
|
37
osu.Game.Tests/Visual/TestCasePopupDialog.cs
Normal file
37
osu.Game.Tests/Visual/TestCasePopupDialog.cs
Normal file
@ -0,0 +1,37 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Overlays.Dialog;
|
||||
|
||||
namespace osu.Game.Tests.Visual
|
||||
{
|
||||
public class TestCasePopupDialog : OsuTestCase
|
||||
{
|
||||
public TestCasePopupDialog()
|
||||
{
|
||||
var popup = new PopupDialog
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
State = Framework.Graphics.Containers.Visibility.Visible,
|
||||
Icon = FontAwesome.fa_assistive_listening_systems,
|
||||
HeaderText = @"This is a test popup",
|
||||
BodyText = "I can say lots of stuff and even wrap my words!",
|
||||
Buttons = new PopupDialogButton[]
|
||||
{
|
||||
new PopupDialogCancelButton
|
||||
{
|
||||
Text = @"Yes. That you can.",
|
||||
},
|
||||
new PopupDialogOkButton
|
||||
{
|
||||
Text = @"You're a fake!",
|
||||
},
|
||||
}
|
||||
};
|
||||
|
||||
Add(popup);
|
||||
}
|
||||
}
|
||||
}
|
@ -15,6 +15,15 @@ namespace osu.Game.Tests.Visual
|
||||
{
|
||||
private BeatmapManager beatmaps;
|
||||
|
||||
public override IReadOnlyList<Type> RequiredTypes => new[]
|
||||
{
|
||||
typeof(Score),
|
||||
typeof(Results),
|
||||
typeof(ResultsPage),
|
||||
typeof(ResultsPageScore),
|
||||
typeof(ResultsPageRanking)
|
||||
};
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(BeatmapManager beatmaps)
|
||||
{
|
||||
@ -41,12 +50,12 @@ namespace osu.Game.Tests.Visual
|
||||
MaxCombo = 123,
|
||||
Rank = ScoreRank.A,
|
||||
Date = DateTimeOffset.Now,
|
||||
Statistics = new Dictionary<string, dynamic>
|
||||
Statistics = new Dictionary<HitResult, dynamic>
|
||||
{
|
||||
{ "300", 50 },
|
||||
{ "100", 20 },
|
||||
{ "50", 50 },
|
||||
{ "x", 1 }
|
||||
{ HitResult.Great, 50 },
|
||||
{ HitResult.Good, 20 },
|
||||
{ HitResult.Meh, 50 },
|
||||
{ HitResult.Miss, 1 }
|
||||
},
|
||||
User = new User
|
||||
{
|
||||
|
39
osu.Game.Tests/Visual/TestCaseToolbar.cs
Normal file
39
osu.Game.Tests/Visual/TestCaseToolbar.cs
Normal file
@ -0,0 +1,39 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Game.Overlays.Toolbar;
|
||||
|
||||
namespace osu.Game.Tests.Visual
|
||||
{
|
||||
public class TestCaseToolbar : OsuTestCase
|
||||
{
|
||||
public override IReadOnlyList<Type> RequiredTypes => new[]
|
||||
{
|
||||
typeof(ToolbarButton),
|
||||
typeof(ToolbarModeSelector),
|
||||
typeof(ToolbarModeButton),
|
||||
typeof(ToolbarNotificationButton),
|
||||
};
|
||||
|
||||
public TestCaseToolbar()
|
||||
{
|
||||
var toolbar = new Toolbar { State = Visibility.Visible };
|
||||
|
||||
Add(toolbar);
|
||||
|
||||
var notificationButton = toolbar.Children.OfType<FillFlowContainer>().Last().Children.OfType<ToolbarNotificationButton>().First();
|
||||
|
||||
void setNotifications(int count) => AddStep($"set notification count to {count}", () => notificationButton.NotificationCount.Value = count);
|
||||
|
||||
setNotifications(1);
|
||||
setNotifications(2);
|
||||
setNotifications(3);
|
||||
setNotifications(0);
|
||||
setNotifications(144);
|
||||
}
|
||||
}
|
||||
}
|
Reference in New Issue
Block a user