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Change bindable int to float
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@ -27,16 +27,16 @@ namespace osu.Game.Overlays.Settings.Sections.Graphics
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LabelText = "Parallax",
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Bindable = config.GetBindable<bool>(OsuSetting.MenuParallax)
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},
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new SettingsSlider<int, TimeSlider>
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new SettingsSlider<float, TimeSlider>
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{
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LabelText = "Hold-to-confirm activation time",
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Bindable = config.GetBindable<int>(OsuSetting.UIHoldActivationDelay),
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Bindable = config.GetBindable<float>(OsuSetting.UIHoldActivationDelay),
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KeyboardStep = 50
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},
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};
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}
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private class TimeSlider : OsuSliderBar<int>
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private class TimeSlider : OsuSliderBar<float>
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{
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public override string TooltipText => Current.Value.ToString("N0") + "ms";
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}
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