From fb1cd9e5e7a9050a8b2af1882ecf342f4928baf8 Mon Sep 17 00:00:00 2001 From: smoogipoo Date: Mon, 26 Aug 2019 16:47:23 +0900 Subject: [PATCH] Add a sane default lifetime end for scrolling hitobjects --- .../UI/Scrolling/ScrollingHitObjectContainer.cs | 11 ++++++++++- 1 file changed, 10 insertions(+), 1 deletion(-) diff --git a/osu.Game/Rulesets/UI/Scrolling/ScrollingHitObjectContainer.cs b/osu.Game/Rulesets/UI/Scrolling/ScrollingHitObjectContainer.cs index 19247d8a37..14a4869a98 100644 --- a/osu.Game/Rulesets/UI/Scrolling/ScrollingHitObjectContainer.cs +++ b/osu.Game/Rulesets/UI/Scrolling/ScrollingHitObjectContainer.cs @@ -12,8 +12,13 @@ namespace osu.Game.Rulesets.UI.Scrolling { public class ScrollingHitObjectContainer : HitObjectContainer { - private readonly IBindable timeRange = new BindableDouble(); + /// + /// A multiplier applied to the length of the scrolling area to determine a safe default lifetime end for hitobjects. + /// This is only used to limit the lifetime end within reason, as proper lifetime management should be implemented on hitobjects themselves. + /// + private const float safe_lifetime_end_multiplier = 2; + private readonly IBindable timeRange = new BindableDouble(); private readonly IBindable direction = new Bindable(); [Resolved] @@ -92,6 +97,8 @@ namespace osu.Game.Rulesets.UI.Scrolling if (hitObject.HitObject is IHasEndTime endTime) { + hitObject.LifetimeEnd = scrollingInfo.Algorithm.TimeAt(scrollLength * safe_lifetime_end_multiplier, endTime.EndTime, timeRange.Value, scrollLength); + switch (direction.Value) { case ScrollingDirection.Up: @@ -105,6 +112,8 @@ namespace osu.Game.Rulesets.UI.Scrolling break; } } + else + hitObject.LifetimeEnd = scrollingInfo.Algorithm.TimeAt(scrollLength * safe_lifetime_end_multiplier, hitObject.HitObject.StartTime, timeRange.Value, scrollLength); foreach (var obj in hitObject.NestedHitObjects) {