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Merge branch 'master' into realm-integration/reinit-on-corrupt
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@ -5,6 +5,7 @@ using System.IO;
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using System.Linq;
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using System.Threading;
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using Microsoft.EntityFrameworkCore.Storage;
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using osu.Framework.Development;
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using osu.Framework.Logging;
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using osu.Framework.Platform;
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using osu.Framework.Statistics;
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@ -146,11 +147,15 @@ namespace osu.Game.Database
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Database = { AutoTransactionsEnabled = false }
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};
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public void CreateBackup(string filename)
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public void CreateBackup(string backupFilename)
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{
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Logger.Log($"Creating full EF database backup at {filename}", LoggingTarget.Database);
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Logger.Log($"Creating full EF database backup at {backupFilename}", LoggingTarget.Database);
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if (DebugUtils.IsDebugBuild)
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Logger.Log("Your development database has been fully migrated to realm. If you switch back to a pre-realm branch and need your previous database, rename the backup file back to \"client.db\".\n\nNote that doing this can potentially leave your file store in a bad state.", level: LogLevel.Important);
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using (var source = storage.GetStream(DATABASE_NAME))
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using (var destination = storage.GetStream(filename, FileAccess.Write, FileMode.CreateNew))
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using (var destination = storage.GetStream(backupFilename, FileAccess.Write, FileMode.CreateNew))
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source.CopyTo(destination);
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}
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@ -24,6 +24,8 @@ namespace osu.Game.Database
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private readonly RealmContextFactory realmContextFactory;
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private readonly OsuConfigManager config;
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private bool hasTakenBackup;
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public EFToRealmMigrator(DatabaseContextFactory efContextFactory, RealmContextFactory realmContextFactory, OsuConfigManager config)
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{
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this.efContextFactory = efContextFactory;
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@ -34,16 +36,12 @@ namespace osu.Game.Database
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public void Run()
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{
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using (var ef = efContextFactory.GetForWrite())
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{
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migrateSettings(ef);
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using (var ef = efContextFactory.GetForWrite())
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migrateSkins(ef);
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using (var ef = efContextFactory.GetForWrite())
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migrateBeatmaps(ef);
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using (var ef = efContextFactory.GetForWrite())
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migrateScores(ef);
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}
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// Delete the database permanently.
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// Will cause future startups to not attempt migration.
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@ -74,19 +72,25 @@ namespace osu.Game.Database
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using (var realm = realmContextFactory.CreateContext())
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{
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Logger.Log($"Found {existingBeatmapSets.Count} beatmaps in EF", LoggingTarget.Database);
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string migration = $"before_beatmap_migration_{DateTimeOffset.UtcNow.ToUnixTimeSeconds()}";
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efContextFactory.CreateBackup($"client.{migration}.db");
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if (!hasTakenBackup)
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{
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string migration = $"before_beatmap_migration_{DateTimeOffset.UtcNow.ToUnixTimeSeconds()}";
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efContextFactory.CreateBackup($"client.{migration}.db");
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realmContextFactory.CreateBackup($"client.{migration}.realm");
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hasTakenBackup = true;
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}
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// only migrate data if the realm database is empty.
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// note that this cannot be written as: `realm.All<BeatmapInfo>().All(s => s.Protected)`, because realm does not support `.All()`.
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// note that this cannot be written as: `realm.All<BeatmapSetInfo>().All(s => s.Protected)`, because realm does not support `.All()`.
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if (realm.All<BeatmapSetInfo>().Any(s => !s.Protected))
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{
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Logger.Log("Skipping migration as realm already has beatmaps loaded", LoggingTarget.Database);
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}
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else
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{
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realmContextFactory.CreateBackup($"client.{migration}.realm");
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using (var transaction = realm.BeginWrite())
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{
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foreach (var beatmapSet in existingBeatmapSets)
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@ -144,10 +148,10 @@ namespace osu.Game.Database
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}
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transaction.Commit();
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Logger.Log($"Successfully migrated {existingBeatmapSets.Count} beatmaps to realm", LoggingTarget.Database);
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}
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}
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Logger.Log($"Successfully migrated {existingBeatmapSets.Count} beatmaps to realm", LoggingTarget.Database);
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ef.Context.RemoveRange(existingBeatmapSets);
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// Intentionally don't clean up the files, so they don't get purged by EF.
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}
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@ -199,19 +203,24 @@ namespace osu.Game.Database
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using (var realm = realmContextFactory.CreateContext())
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{
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Logger.Log($"Found {existingScores.Count} scores in EF", LoggingTarget.Database);
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string migration = $"before_score_migration_{DateTimeOffset.UtcNow.ToUnixTimeSeconds()}";
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efContextFactory.CreateBackup($"client.{migration}.db");
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if (!hasTakenBackup)
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{
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string migration = $"before_score_migration_{DateTimeOffset.UtcNow.ToUnixTimeSeconds()}";
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efContextFactory.CreateBackup($"client.{migration}.db");
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realmContextFactory.CreateBackup($"client.{migration}.realm");
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hasTakenBackup = true;
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}
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// only migrate data if the realm database is empty.
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// note that this cannot be written as: `realm.All<ScoreInfo>().All(s => s.Protected)`, because realm does not support `.All()`.
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if (realm.All<ScoreInfo>().Any())
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{
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Logger.Log("Skipping migration as realm already has scores loaded", LoggingTarget.Database);
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}
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else
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{
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realmContextFactory.CreateBackup($"client.{migration}.realm");
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using (var transaction = realm.BeginWrite())
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{
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foreach (var score in existingScores)
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@ -248,10 +257,10 @@ namespace osu.Game.Database
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}
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transaction.Commit();
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Logger.Log($"Successfully migrated {existingScores.Count} scores to realm", LoggingTarget.Database);
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}
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}
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Logger.Log($"Successfully migrated {existingScores.Count} scores to realm", LoggingTarget.Database);
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db.Context.RemoveRange(existingScores);
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// Intentionally don't clean up the files, so they don't get purged by EF.
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}
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@ -374,13 +374,13 @@ namespace osu.Game.Database
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private string? getRulesetShortNameFromLegacyID(long rulesetId) =>
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efContextFactory?.Get().RulesetInfo.FirstOrDefault(r => r.ID == rulesetId)?.ShortName;
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public void CreateBackup(string filename)
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public void CreateBackup(string backupFilename)
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{
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using (BlockAllOperations())
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{
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Logger.Log($"Creating full realm database backup at {filename}", LoggingTarget.Database);
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Logger.Log($"Creating full realm database backup at {backupFilename}", LoggingTarget.Database);
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using (var source = storage.GetStream(Filename))
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using (var destination = storage.GetStream(filename, FileAccess.Write, FileMode.CreateNew))
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using (var destination = storage.GetStream(backupFilename, FileAccess.Write, FileMode.CreateNew))
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source.CopyTo(destination);
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}
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}
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