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Update all dependencies in line with framework
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@ -228,9 +228,9 @@ namespace osu.Game.Graphics.Backgrounds
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var size = new Vector2(2 * offset.X, offset.Y);
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var triangle = new Triangle(
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particle.Position * Size * DrawInfo.Matrix,
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(particle.Position * Size + offset) * DrawInfo.Matrix,
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(particle.Position * Size + new Vector2(-offset.X, offset.Y)) * DrawInfo.Matrix
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Vector2Extensions.Transform(particle.Position * Size, DrawInfo.Matrix),
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Vector2Extensions.Transform(particle.Position * Size + offset, DrawInfo.Matrix),
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Vector2Extensions.Transform(particle.Position * Size + new Vector2(-offset.X, offset.Y), DrawInfo.Matrix)
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);
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ColourInfo colourInfo = DrawInfo.Colour;
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@ -32,7 +32,7 @@ namespace osu.Game.Graphics.Cursor
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// don't start rotating until we're moved a minimum distance away from the mouse down location,
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// else it can have an annoying effect.
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startRotation |= Vector2.Distance(state.Mouse.Position, state.Mouse.PositionMouseDown.Value) > 30;
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startRotation |= Vector2Extensions.Distance(state.Mouse.Position, state.Mouse.PositionMouseDown.Value) > 30;
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if (startRotation)
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{
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