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Update all dependencies in line with framework
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@ -32,7 +32,7 @@ namespace osu.Game.Graphics.Cursor
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// don't start rotating until we're moved a minimum distance away from the mouse down location,
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// else it can have an annoying effect.
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startRotation |= Vector2.Distance(state.Mouse.Position, state.Mouse.PositionMouseDown.Value) > 30;
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startRotation |= Vector2Extensions.Distance(state.Mouse.Position, state.Mouse.PositionMouseDown.Value) > 30;
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if (startRotation)
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{
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