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Update all dependencies in line with framework
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@ -201,10 +201,10 @@ namespace osu.Game.Screens.Menu
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var amplitudeOffset = new Vector2(rotationCos * barSize.Y, rotationSin * barSize.Y);
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var rectangle = new Quad(
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(barPosition - bottomOffset) * DrawInfo.Matrix,
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(barPosition - bottomOffset + amplitudeOffset) * DrawInfo.Matrix,
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(barPosition + bottomOffset) * DrawInfo.Matrix,
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(barPosition + bottomOffset + amplitudeOffset) * DrawInfo.Matrix
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Vector2Extensions.Transform(barPosition - bottomOffset, DrawInfo.Matrix),
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Vector2Extensions.Transform(barPosition - bottomOffset + amplitudeOffset, DrawInfo.Matrix),
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Vector2Extensions.Transform(barPosition + bottomOffset, DrawInfo.Matrix),
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Vector2Extensions.Transform(barPosition + bottomOffset + amplitudeOffset, DrawInfo.Matrix)
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);
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Texture.DrawQuad(
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