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Resign ChangelogChart and disable its references
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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Colour;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Graphics.Sprites;
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using osu.Game.Graphics;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Online.API;
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using osu.Game.Online.API.Requests;
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using osu.Game.Online.API.Requests.Responses;
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using System;
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using System.Collections.Generic;
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namespace osu.Game.Overlays.Changelog
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{
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public class ChangelogChart : Container
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{
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private const float height = 100;
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private const float transition_duration = 300;
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// why make the child buffered? https://streamable.com/swbdj
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private readonly Container container;
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private readonly Box background;
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private APIAccess api;
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public ChangelogChart()
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{
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RelativeSizeAxes = Axes.X;
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AutoSizeAxes = Axes.Y;
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Child = container = new Container
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{
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RelativeSizeAxes = Axes.X,
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Height = height,
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};
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}
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private bool isEmpty(APIChangelogChart changelogChart)
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{
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if (changelogChart != null)
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foreach (BuildHistory buildHistory in changelogChart.BuildHistory)
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if (buildHistory.UserCount > 0)
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return false;
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return true;
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}
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private void showChart(APIChangelogChart chartInfo, string updateStreamName = null)
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{
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if (!isEmpty(chartInfo))
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{
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container.MoveToY(0, transition_duration, Easing.InOutQuad).FadeIn(transition_duration);
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if (string.IsNullOrEmpty(updateStreamName))
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plotCharts(chartInfo);
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else
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plotChart(chartInfo, StreamColour.FromStreamName(updateStreamName));
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}
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else
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container.MoveToY(-height, transition_duration, Easing.InOutQuad).FadeOut(transition_duration);
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}
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[BackgroundDependencyLoader]
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private void load(APIAccess api)
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{
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this.api = api;
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}
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public void ShowUpdateStream(string updateStream)
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{
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var req = new GetChangelogChartRequest(updateStream);
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req.Success += res => showChart(res, updateStream);
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api.Queue(req);
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}
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public void ShowAllUpdateStreams()
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{
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var req = new GetChangelogChartRequest();
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req.Success += res => showChart(res);
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api.Queue(req);
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}
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// this could probably be combined with isEmpty, todo
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private float getMaxUserCount(APIChangelogChart changelogChartInfo)
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{
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var maxUserCount = 0l;
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foreach (BuildHistory build in changelogChartInfo.BuildHistory)
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{
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if (build.UserCount > maxUserCount)
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maxUserCount = build.UserCount;
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}
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return maxUserCount;
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}
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private List<float> clearUpDips(List<BuildHistory> buildHistories, float maxUserCount)
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{
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var buildHistory = new List<float>();
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foreach (BuildHistory build in buildHistories)
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{
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if (build.UserCount / maxUserCount > 0.2f)
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buildHistory.Add(build.UserCount);
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}
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return buildHistory;
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}
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private void plotChart(APIChangelogChart changelogChartInfo, ColourInfo colour)
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{
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var maxUserCount = getMaxUserCount(changelogChartInfo);
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container.Child = new BarGraph
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{
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Colour = colour,
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Values = clearUpDips(changelogChartInfo.BuildHistory, maxUserCount),
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RelativeSizeAxes = Axes.Both,
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Direction = BarDirection.BottomToTop,
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};
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}
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private void plotCharts(APIChangelogChart changelogChartInfo)
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{
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var maxUserCount = getMaxUserCount(changelogChartInfo);
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var releaseStreams = new Dictionary<string, List<float>>(changelogChartInfo.Order.Count);
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var highestUserCounts = new Dictionary<string, float>(changelogChartInfo.Order.Count);
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foreach (string updateStream in changelogChartInfo.Order)
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{
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releaseStreams.Add(updateStream, new List<float>());
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highestUserCounts.Add(updateStream, 0);
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}
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foreach (BuildHistory build in changelogChartInfo.BuildHistory)
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{
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releaseStreams[build.Label].Add(build.UserCount);
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if (highestUserCounts[build.Label] < build.UserCount)
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highestUserCounts[build.Label] = build.UserCount;
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}
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container.Clear();
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foreach (KeyValuePair<string, List<float>> releaseStream in releaseStreams)
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{
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var barGraph = new BarGraph
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{
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Colour = StreamColour.FromStreamName(releaseStream.Key),
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Values = releaseStream.Value,
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RelativeSizeAxes = Axes.Both,
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Direction = BarDirection.BottomToTop,
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//Height = highestUserCounts[releaseStream.Key] / maxUserCount,
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};
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container.Add(barGraph);
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}
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}
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}
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}
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@ -25,7 +25,7 @@ namespace osu.Game.Overlays
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{
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{
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private readonly ChangelogHeader header;
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private readonly ChangelogHeader header;
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private readonly ChangelogBadges badges;
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private readonly ChangelogBadges badges;
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private readonly ChangelogChart chart;
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//private readonly ChangelogChart chart;
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private readonly ChangelogContent listing;
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private readonly ChangelogContent listing;
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private readonly ChangelogContent content;
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private readonly ChangelogContent content;
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@ -85,7 +85,7 @@ namespace osu.Game.Overlays
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{
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{
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header = new ChangelogHeader(),
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header = new ChangelogHeader(),
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badges = new ChangelogBadges(),
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badges = new ChangelogBadges(),
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chart = new ChangelogChart(),
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//chart = new ChangelogChart(),
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listing = new ChangelogContent(),
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listing = new ChangelogContent(),
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content = new ChangelogContent()
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content = new ChangelogContent()
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},
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},
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@ -162,7 +162,6 @@ namespace osu.Game.Overlays
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isAtListing = true;
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isAtListing = true;
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var req = new GetChangelogRequest();
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var req = new GetChangelogRequest();
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badges.SelectNone();
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badges.SelectNone();
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chart.ShowAllUpdateStreams();
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req.Success += listing.ShowListing;
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req.Success += listing.ShowListing;
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api.Queue(req);
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api.Queue(req);
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}
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}
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@ -176,7 +175,7 @@ namespace osu.Game.Overlays
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content.Hide();
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content.Hide();
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listing.Show();
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listing.Show();
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badges.SelectNone();
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badges.SelectNone();
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chart.ShowAllUpdateStreams();
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//chart.ShowAllUpdateStreams();
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listing.Show();
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listing.Show();
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scroll.ScrollTo(savedScrollPosition);
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scroll.ScrollTo(savedScrollPosition);
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}
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}
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@ -184,7 +183,12 @@ namespace osu.Game.Overlays
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/// <summary>
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/// <summary>
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/// Fetches and shows a specific build from a specific update stream.
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/// Fetches and shows a specific build from a specific update stream.
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/// </summary>
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/// </summary>
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public void FetchAndShowBuild(APIChangelog build, bool sentByBadges = false)
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/// <param name="build">Must contain at least <see cref="APIChangelog.UpdateStream.Name"/> and
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/// <see cref="APIChangelog.Version"/>. If <see cref="APIChangelog.UpdateStream.DisplayName"/> and
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/// <see cref="APIChangelog.DisplayVersion"/> are specified, the header will instantly display them.</param>
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/// <param name="updateBadges">Whether to update badges. Should be set to false in case
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/// the function is called by selecting a badge, to avoid an infinite loop.</param>
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public void FetchAndShowBuild(APIChangelog build, bool updateBadges = true)
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{
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{
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var req = new GetChangelogBuildRequest(build.UpdateStream.Name, build.Version);
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var req = new GetChangelogBuildRequest(build.UpdateStream.Name, build.Version);
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@ -193,17 +197,17 @@ namespace osu.Game.Overlays
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else
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req.Success += res => header.ShowBuild(res.UpdateStream.DisplayName, res.DisplayVersion);
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req.Success += res => header.ShowBuild(res.UpdateStream.DisplayName, res.DisplayVersion);
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if (!sentByBadges)
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if (updateBadges)
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badges.SelectUpdateStream(build.UpdateStream.Name);
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badges.SelectUpdateStream(build.UpdateStream.Name);
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chart.ShowUpdateStream(build.UpdateStream.Name);
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//chart.ShowUpdateStream(build.UpdateStream.Name);
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req.Success += apiChangelog =>
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req.Success += apiChangelog =>
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{
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{
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listing.Hide();
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listing.Hide();
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content.Show();
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content.Show();
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content.ShowBuild(apiChangelog);
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content.ShowBuild(apiChangelog);
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if (scroll.Current > scroll.GetChildPosInContent(content))
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if (scroll.Current > scroll.GetChildPosInContent(content))
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scroll.ScrollTo(chart);
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scroll.ScrollTo(content);
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if (isAtListing)
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if (isAtListing)
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savedScrollPosition = scroll.Current;
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savedScrollPosition = scroll.Current;
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isAtListing = false;
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isAtListing = false;
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