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Merge branch 'master' into fix-carousel-centering-on-window-resize
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@ -2,8 +2,6 @@
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Linq;
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using System.Linq.Expressions;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Game.Beatmaps;
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@ -41,38 +39,21 @@ namespace osu.Game.Screens.OnlinePlay.Components
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SelectedItem.BindValueChanged(item => updateSelectedItem(item.NewValue), true);
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}
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private void updateSelectedItem(PlaylistItem item)
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{
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hasBeatmap = findBeatmap(expr => beatmaps.QueryBeatmap(expr));
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}
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private void updateSelectedItem(PlaylistItem _) => Scheduler.AddOnce(updateBeatmapState);
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private void beatmapUpdated(ValueChangedEvent<WeakReference<BeatmapSetInfo>> _) => Scheduler.AddOnce(updateBeatmapState);
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private void beatmapRemoved(ValueChangedEvent<WeakReference<BeatmapSetInfo>> _) => Scheduler.AddOnce(updateBeatmapState);
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private void beatmapUpdated(ValueChangedEvent<WeakReference<BeatmapSetInfo>> weakSet)
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{
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if (weakSet.NewValue.TryGetTarget(out var set))
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{
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if (findBeatmap(expr => set.Beatmaps.AsQueryable().FirstOrDefault(expr)))
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Schedule(() => hasBeatmap = true);
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}
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}
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private void beatmapRemoved(ValueChangedEvent<WeakReference<BeatmapSetInfo>> weakSet)
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{
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if (weakSet.NewValue.TryGetTarget(out var set))
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{
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if (findBeatmap(expr => set.Beatmaps.AsQueryable().FirstOrDefault(expr)))
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Schedule(() => hasBeatmap = false);
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}
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}
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private bool findBeatmap(Func<Expression<Func<BeatmapInfo, bool>>, BeatmapInfo> expression)
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private void updateBeatmapState()
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{
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int? beatmapId = SelectedItem.Value?.Beatmap.Value?.OnlineBeatmapID;
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string checksum = SelectedItem.Value?.Beatmap.Value?.MD5Hash;
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if (beatmapId == null || checksum == null)
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return false;
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return;
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return expression(b => b.OnlineBeatmapID == beatmapId && b.MD5Hash == checksum) != null;
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var databasedBeatmap = beatmaps.QueryBeatmap(b => b.OnlineBeatmapID == beatmapId && b.MD5Hash == checksum);
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hasBeatmap = databasedBeatmap?.BeatmapSet?.DeletePending == false;
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}
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protected override void Update()
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@ -131,7 +131,9 @@ namespace osu.Game.Screens.Play
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// if a storyboard is present, it may dictate the appropriate start time by having events in negative time space.
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// this is commonly used to display an intro before the audio track start.
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startTime = Math.Min(startTime, beatmap.Storyboard.FirstEventTime);
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double? firstStoryboardEvent = beatmap.Storyboard.EarliestEventTime;
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if (firstStoryboardEvent != null)
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startTime = Math.Min(startTime, firstStoryboardEvent.Value);
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// some beatmaps specify a current lead-in time which should be used instead of the ruleset-provided value when available.
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// this is not available as an option in the live editor but can still be applied via .osu editing.
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